Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_kago_fall.cpp File Reference

Functions

static int daTagKagoFall_Execute (daTagKagoFall_c *i_this)
 
static int daTagKagoFall_Delete (daTagKagoFall_c *i_this)
 
static int daTagKagoFall_Create (daTagKagoFall_c *i_this)
 

Variables

static u32 m_master_id = -1
 
static actor_method_class l_daTagKagoFall_Method
 
actor_process_profile_definition g_profile_Tag_KagoFall
 

Function Documentation

◆ daTagKagoFall_Create()

static int daTagKagoFall_Create ( daTagKagoFall_c i_this)
static

◆ daTagKagoFall_Delete()

static int daTagKagoFall_Delete ( daTagKagoFall_c i_this)
static

◆ daTagKagoFall_Execute()

static int daTagKagoFall_Execute ( daTagKagoFall_c i_this)
static

Variable Documentation

◆ g_profile_Tag_KagoFall

actor_process_profile_definition g_profile_Tag_KagoFall
extern
Initial value:
= {
7,
&g_fpcLf_Method.mBase,
sizeof(daTagKagoFall_c),
0,
0,
557,
0x40000,
}
Definition d_a_tag_kago_fall.h:7
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daTagKagoFall_Method
Definition d_a_tag_kago_fall.cpp:292
@ PROC_Tag_KagoFall
Definition d_procname.h:390
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daTagKagoFall_Method

actor_method_class l_daTagKagoFall_Method
static
Initial value:
= {
}
static int daTagKagoFall_Delete(daTagKagoFall_c *i_this)
Definition d_a_tag_kago_fall.cpp:281
static int daTagKagoFall_Create(daTagKagoFall_c *i_this)
Definition d_a_tag_kago_fall.cpp:286
static int daTagKagoFall_Execute(daTagKagoFall_c *i_this)
Definition d_a_tag_kago_fall.cpp:276
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ m_master_id

u32 m_master_id = -1
static