Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_ks.cpp File Reference

Classes

class  daNpc_Ks_HIO_c
 
struct  path
 

Functions

static void setPlayerPosAndAngle (cXyz *i_pos, s16 i_angle)
 
static BOOL checkDoorDemo ()
 
static BOOL otherBgCheck (fopAc_ac_c *actor, fopAc_ac_c *actor2)
 
static void anm_init (npc_ks_class *i_this, int param_2, f32 i_morf, u8 i_attr, f32 i_rate)
 
static int nodeCallBack (J3DJoint *i_joint, int param_2)
 
static int daNpc_Ks_Draw (npc_ks_class *i_this)
 

Function Documentation

◆ anm_init()

static void anm_init ( npc_ks_class * i_this,
int param_2,
f32 i_morf,
u8 i_attr,
f32 i_rate )
static

◆ checkDoorDemo()

static BOOL checkDoorDemo ( )
static

◆ daNpc_Ks_Draw()

static int daNpc_Ks_Draw ( npc_ks_class * i_this)
static

◆ nodeCallBack()

static int nodeCallBack ( J3DJoint * i_joint,
int param_2 )
static

◆ otherBgCheck()

static BOOL otherBgCheck ( fopAc_ac_c * actor,
fopAc_ac_c * actor2 )
static

◆ setPlayerPosAndAngle()

static void setPlayerPosAndAngle ( cXyz * i_pos,
s16 i_angle )
static