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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Classes | |
| class | daE_DD_HIO_c |
Enumerations | |
| enum | E_dd_RES_File_ID { BCK_DD_DAMAGE_L = 0x5 , BCK_DD_DAMAGE_R , BCK_DD_DIE , BCK_DD_DIE_ARROW , BCK_DD_DIE_BOMB , BCK_DD_DIE_FALL_A_1 , BCK_DD_DIE_FALL_A_2 , BCK_DD_DIE_FALL_B , BCK_DD_DIE_FALL_C , BCK_DD_FIRE_A , BCK_DD_FIRE_B , BCK_DD_FIRE_C , BCK_DD_GUARD , BCK_DD_RUN , BCK_DD_TURN_L , BCK_DD_TURN_R , BCK_DD_WAIT , BCK_DD_WALK , BMDR_DD = 0x19 , BRK_DD = 0x1C , BRK_DD_DEAD , BRK_DD_FIRE_A , BRK_DD_FIRE_B , BRK_DD_FIRE_C } |
| enum | Joint { JNT_WORLD_ROOT , JNT_BACKBONE_1 , JNT_BACKBONE_2 , JNT_BACKBONE_3 , JNT_ARM_L_1 , JNT_ARM_L_2 , JNT_HAND_L , JNT_ARM_R_1 , JNT_ARM_R_2 , JNT_HAND_R , JNT_NECK , JNT_CHIN , JNT_WAIST , JNT_LEG_L_1 , JNT_LEG_L_2 , JNT_FOOT_L , JNT_LEG_R_1 , JNT_LEG_R_2 , JNT_FOOT_R , JNT_TAIL_1 , JNT_TAIL_2 , JNT_TAIL3 , JNT_TAIL_4 } |
| enum | Action { ACTION_NORMAL , ACTION_RUN = 0x3 , ACTION_ATTACK , ACTION_GUARD , ACTION_BOMBDAMAGE , ACTION_TAILDAMAGE , ACTION_ARROWDAMAGE , ACTION_DEAD , ACTION_FALL } |
Functions | |
| static void | anm_init (e_dd_class *i_this, int i_index, f32 i_morf, u8 i_attr, f32 i_rate) |
| static int | nodeCallBack (J3DJoint *i_joint, int param_2) |
| static int | daE_DD_Draw (e_dd_class *i_this) |
| static BOOL | otherBgCheckS (fopAc_ac_c *param_1, fopAc_ac_c *param_2) |
| static BOOL | pl_check (e_dd_class *i_this, f32 param_2, s16 param_3) |
| static BOOL | way_gake_check (e_dd_class *i_this, f32 param_1) |
| static void | damage_check (e_dd_class *i_this) |
| static BOOL | way_bg_check (e_dd_class *i_this, f32 param_2) |
| static BOOL | path_check (e_dd_class *i_this) |
| static void | e_dd_wall (e_dd_class *i_this) |
| static void | e_dd_normal (e_dd_class *i_this) |
| static void | e_dd_run (e_dd_class *i_this) |
| static void * | s_b_sub (void *i_actor, void *i_data) |
| static void | e_dd_attack (e_dd_class *i_this) |
| static void | e_dd_guard (e_dd_class *i_this) |
| static void | e_dd_bombdamage (e_dd_class *i_this) |
| static void | e_dd_taildamage (e_dd_class *i_this) |
| static void | e_dd_fall (e_dd_class *i_this) |
| static void | e_dd_dead (e_dd_class *i_this) |
| static void | e_dd_arrowdamage (e_dd_class *i_this) |
| static void | action (e_dd_class *i_this) |
| static void | anm_se_set (e_dd_class *i_this) |
| static int | daE_DD_Execute (e_dd_class *i_this) |
| static int | daE_DD_IsDelete (e_dd_class *i_this) |
| static int | daE_DD_Delete (e_dd_class *i_this) |
| static int | useHeapInit (fopAc_ac_c *a_this) |
| static int | kabe_initial_pos_set (e_dd_class *i_this) |
| static cPhs__Step | daE_DD_Create (fopAc_ac_c *a_this) |
Variables | |
| u8 | l_initHIO |
| static daE_DD_HIO_c | l_HIO |
| actor_method_class | l_daE_DD_Method |
| actor_process_profile_definition | g_profile_E_DD |
| enum Action |
| enum E_dd_RES_File_ID |
| enum Joint |
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| u8 l_initHIO |