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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| static bool | checkCharInfoCharactor (int c) |
| static char * | changeCodeToChar (u16 param_0) |
| static u16 | change1ByteTo2Bytes (int iCharacter) |
| static u16 | changeKataToHira (int iCharacter) |
| static bool | isOutfontKanjiCode (int iCharacter) |
| static u32 | getFontCCColorTable (u8 i_colorNo, u8 i_fukiKind) |
| static u32 | getFontGCColorTable (u8 i_colorNo, u8 i_fukiKind) |
| static u8 | getOutFontNumberType (int param_0) |
| static void | setPlayerName (char *i_player_name, u8 param_2) |
| static void | setHorseName (char *i_horse_name, u8 param_2) |
| static u8 | getPohNum () |
| static void | dummyString () |
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