Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_msg_class.cpp File Reference

Functions

static bool checkCharInfoCharactor (int c)
 
static char * changeCodeToChar (u16 param_0)
 
static u16 change1ByteTo2Bytes (int iCharacter)
 
static u16 changeKataToHira (int iCharacter)
 
static bool isOutfontKanjiCode (int iCharacter)
 
static u32 getFontCCColorTable (u8 i_colorNo, u8 i_fukiKind)
 
static u32 getFontGCColorTable (u8 i_colorNo, u8 i_fukiKind)
 
static u8 getOutFontNumberType (int param_0)
 
static void setPlayerName (char *i_player_name, u8 param_2)
 
static void setHorseName (char *i_horse_name, u8 param_2)
 
static u8 getPohNum ()
 
static void dummyString ()
 

Function Documentation

◆ change1ByteTo2Bytes()

static u16 change1ByteTo2Bytes ( int iCharacter)
static

◆ changeCodeToChar()

static char * changeCodeToChar ( u16 param_0)
static

◆ changeKataToHira()

static u16 changeKataToHira ( int iCharacter)
static

◆ checkCharInfoCharactor()

static bool checkCharInfoCharactor ( int c)
static

◆ dummyString()

static void dummyString ( )
static

◆ getFontCCColorTable()

static u32 getFontCCColorTable ( u8 i_colorNo,
u8 i_fukiKind )
static

◆ getFontGCColorTable()

static u32 getFontGCColorTable ( u8 i_colorNo,
u8 i_fukiKind )
static

◆ getOutFontNumberType()

static u8 getOutFontNumberType ( int param_0)
static

◆ getPohNum()

static u8 getPohNum ( )
static

◆ isOutfontKanjiCode()

static bool isOutfontKanjiCode ( int iCharacter)
static

◆ setHorseName()

static void setHorseName ( char * i_horse_name,
u8 param_2 )
static

◆ setPlayerName()

static void setPlayerName ( char * i_player_name,
u8 param_2 )
static