Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_event_data.cpp File Reference

Classes

struct  TelopDataStruct
 

Functions

BOOL dEvDtFlagCheck (int i_flag)
 
void dEvDtFlagSet (int i_flag)
 
static u16 getTelopNo (char const *i_name)
 
static u16 getTelopNo ()
 
static u16 getStartTelopNo ()
 
u8 event_debug_evdt ()
 
u8 event_debug_evdt_endcheck ()
 
u8 event_debug_evdt_reg1 ()
 
s32 event_debug_evdt_sound_adjust ()
 
static int dEvDt_Next_Stage (int i_staffId, int i_wipe)
 

Variables

static TelopDataStruct TelopData []
 
static int numTelopData = ARRAY_SIZE(TelopData)
 

Function Documentation

◆ dEvDt_Next_Stage()

static int dEvDt_Next_Stage ( int i_staffId,
int i_wipe )
static

◆ dEvDtFlagCheck()

BOOL dEvDtFlagCheck ( int i_flag)
inline

d_event_data.cpp Event Data Processor

◆ dEvDtFlagSet()

void dEvDtFlagSet ( int i_flag)
inline

◆ event_debug_evdt()

u8 event_debug_evdt ( )

◆ event_debug_evdt_endcheck()

u8 event_debug_evdt_endcheck ( )

◆ event_debug_evdt_reg1()

u8 event_debug_evdt_reg1 ( )

◆ event_debug_evdt_sound_adjust()

s32 event_debug_evdt_sound_adjust ( )

◆ getStartTelopNo()

static u16 getStartTelopNo ( )
static

◆ getTelopNo() [1/2]

static u16 getTelopNo ( )
static

◆ getTelopNo() [2/2]

static u16 getTelopNo ( char const * i_name)
static

Variable Documentation

◆ numTelopData

int numTelopData = ARRAY_SIZE(TelopData)
static

◆ TelopData

TelopDataStruct TelopData[]
static