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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Classes | |
| class | daE_BU_HIO_c |
Enumerations | |
| enum | daE_BU_TYPE { TYPE_NORMAL , TYPE_FIRE , TYPE_ICE } |
| enum | daE_BU_ACTION { ACTION_WAIT , ACTION_FIGHT_FLY , ACTION_FIGHT , ACTION_ATTACK , ACTION_FLY = 5 , ACTION_PATH_FLY , ACTION_CHANCE = 10 , ACTION_HEAD = 15 , ACTION_DEAD = 21 } |
Functions | |
| static void | bu_disappear (fopAc_ac_c *i_this) |
| static void | anm_init (e_bu_class *i_this, int i_anm, f32 i_morf, u8 i_mode, f32 i_speed) |
| static int | nodeCallBack (J3DJoint *i_joint, int param_1) |
| static int | daE_BU_Draw (e_bu_class *i_this) |
| static BOOL | other_bg_check (e_bu_class *i_this, fopAc_ac_c *i_other) |
| static BOOL | pl_check (e_bu_class *i_this, f32 i_range, s16 i_angle) |
| static void | damage_check (e_bu_class *i_this) |
| static BOOL | path_check (e_bu_class *i_this) |
| static void | fly_move (e_bu_class *i_this) |
| static void | e_bu_wait (e_bu_class *i_this) |
| static void | e_bu_fight_fly (e_bu_class *i_this) |
| static void | e_bu_fight (e_bu_class *i_this) |
| static void | e_bu_attack (e_bu_class *i_this) |
| static void | e_bu_fly (e_bu_class *i_this) |
| static void | e_bu_path_fly (e_bu_class *i_this) |
| static s8 | e_bu_chance (e_bu_class *i_this) |
| static s8 | e_bu_head (e_bu_class *i_this) |
| static s8 | action (e_bu_class *i_this) |
| static int | daE_BU_Execute (e_bu_class *i_this) |
| static int | daE_BU_IsDelete (e_bu_class *i_this) |
| static int | daE_BU_Delete (e_bu_class *i_this) |
| static int | useHeapInit (fopAc_ac_c *i_this) |
| static int | daE_BU_Create (fopAc_ac_c *i_this) |
Variables | |
| static u8 | l_HIOInit |
| static daE_BU_HIO_c | l_HIO |
| static actor_method_class | l_daE_BU_Method |
| actor_process_profile_definition | g_profile_E_BU |
| enum daE_BU_ACTION |
| enum daE_BU_TYPE |
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