Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_hb.cpp File Reference

Enumerations

enum  Action { ACTION_SET , ACTION_DROP , ACTION_FLOAT , ACTION_CARRY }
 

Functions

static int daOBJ_HB_Draw (obj_hb_class *i_this)
 
static void obj_hb_carry (obj_hb_class *i_this)
 
static s16 wall_angle_get (obj_hb_class *i_this)
 
static BOOL water_check (obj_hb_class *i_this)
 
static void obj_hb_set (obj_hb_class *i_this)
 
static BOOL getGroundAngle (fopAc_ac_c *a_this, csXyz *param_2)
 
static void obj_hb_drop (obj_hb_class *i_this)
 
static void obj_hb_float (obj_hb_class *i_this)
 
static void action (obj_hb_class *i_this)
 
static int daOBJ_HB_Execute (obj_hb_class *i_this)
 
static int daOBJ_HB_IsDelete (obj_hb_class *i_this)
 
static int daOBJ_HB_Delete (obj_hb_class *i_this)
 
static int useHeapInit (fopAc_ac_c *a_this)
 
static cPhs__Step daOBJ_HB_Create (fopAc_ac_c *a_this)
 

Variables

static s8 lbl_474_bss_0
 
static actor_method_class l_daOBJ_HB_Method
 
actor_process_profile_definition g_profile_OBJ_HB
 

Enumeration Type Documentation

◆ Action

enum Action
Enumerator
ACTION_SET 
ACTION_DROP 
ACTION_FLOAT 
ACTION_CARRY 

Function Documentation

◆ action()

static void action ( obj_hb_class * i_this)
static

◆ daOBJ_HB_Create()

static cPhs__Step daOBJ_HB_Create ( fopAc_ac_c * a_this)
static

◆ daOBJ_HB_Delete()

static int daOBJ_HB_Delete ( obj_hb_class * i_this)
static

◆ daOBJ_HB_Draw()

static int daOBJ_HB_Draw ( obj_hb_class * i_this)
static

◆ daOBJ_HB_Execute()

static int daOBJ_HB_Execute ( obj_hb_class * i_this)
static

◆ daOBJ_HB_IsDelete()

static int daOBJ_HB_IsDelete ( obj_hb_class * i_this)
static

◆ getGroundAngle()

static BOOL getGroundAngle ( fopAc_ac_c * a_this,
csXyz * param_2 )
static

◆ obj_hb_carry()

static void obj_hb_carry ( obj_hb_class * i_this)
static

◆ obj_hb_drop()

static void obj_hb_drop ( obj_hb_class * i_this)
static

◆ obj_hb_float()

static void obj_hb_float ( obj_hb_class * i_this)
static

◆ obj_hb_set()

static void obj_hb_set ( obj_hb_class * i_this)
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c * a_this)
static

◆ wall_angle_get()

static s16 wall_angle_get ( obj_hb_class * i_this)
static

◆ water_check()

static BOOL water_check ( obj_hb_class * i_this)
static

Variable Documentation

◆ g_profile_OBJ_HB

actor_process_profile_definition g_profile_OBJ_HB
extern
Initial value:
= {
8,
sizeof(obj_hb_class),
0,
0,
705,
0x00040100,
}
Huge Baba Seed.
Definition d_a_obj_hb.h:18
static actor_method_class l_daOBJ_HB_Method
Definition d_a_obj_hb.cpp:711
@ PROC_OBJ_HB
Definition d_procname.h:775
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:53
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daOBJ_HB_Method

actor_method_class l_daOBJ_HB_Method
static
Initial value:
= {
}
static cPhs__Step daOBJ_HB_Create(fopAc_ac_c *a_this)
Definition d_a_obj_hb.cpp:643
static int daOBJ_HB_Draw(obj_hb_class *i_this)
Definition d_a_obj_hb.cpp:21
static int daOBJ_HB_IsDelete(obj_hb_class *i_this)
Definition d_a_obj_hb.cpp:611
static int daOBJ_HB_Delete(obj_hb_class *i_this)
Definition d_a_obj_hb.cpp:617
static int daOBJ_HB_Execute(obj_hb_class *i_this)
Definition d_a_obj_hb.cpp:570
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ lbl_474_bss_0

s8 lbl_474_bss_0
static