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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Enumerations | |
| enum | Action { ACTION_SET , ACTION_DROP , ACTION_FLOAT , ACTION_CARRY } |
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| static int | daOBJ_HB_Draw (obj_hb_class *i_this) |
| static void | obj_hb_carry (obj_hb_class *i_this) |
| static s16 | wall_angle_get (obj_hb_class *i_this) |
| static BOOL | water_check (obj_hb_class *i_this) |
| static void | obj_hb_set (obj_hb_class *i_this) |
| static BOOL | getGroundAngle (fopAc_ac_c *a_this, csXyz *param_2) |
| static void | obj_hb_drop (obj_hb_class *i_this) |
| static void | obj_hb_float (obj_hb_class *i_this) |
| static void | action (obj_hb_class *i_this) |
| static int | daOBJ_HB_Execute (obj_hb_class *i_this) |
| static int | daOBJ_HB_IsDelete (obj_hb_class *i_this) |
| static int | daOBJ_HB_Delete (obj_hb_class *i_this) |
| static int | useHeapInit (fopAc_ac_c *a_this) |
| static cPhs__Step | daOBJ_HB_Create (fopAc_ac_c *a_this) |
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| static s8 | lbl_474_bss_0 |
| static actor_method_class | l_daOBJ_HB_Method |
| actor_process_profile_definition | g_profile_OBJ_HB |
| enum Action |
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