Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv4gear.cpp File Reference

Functions

static int CheckCreateHeap (fopAc_ac_c *i_this)
 
static voidsearchSwSpinSub (void *i_actor, void *i_data)
 
static int daObjLv4Gear_Draw (daObjLv4Gear_c *i_this)
 
static int daObjLv4Gear_Execute (daObjLv4Gear_c *i_this)
 
static int daObjLv4Gear_Delete (daObjLv4Gear_c *i_this)
 
static int daObjLv4Gear_Create (daObjLv4Gear_c *i_this)
 

Variables

static int const l_bmd [] = {4, 3}
 
static charl_arcName = "P_Gear"
 
static int const l_size [] = {0x42C80000, 0x43960000}
 
static s16 const l_rot_start_time [] = {15, 100}
 
static int const l_heap_size [] = {0xF00, 0xF00}
 
static actor_method_class l_daObjLv4Gear_Method
 
actor_process_profile_definition g_profile_Obj_Lv4Gear
 

Function Documentation

◆ CheckCreateHeap()

static int CheckCreateHeap ( fopAc_ac_c i_this)
static

◆ daObjLv4Gear_Create()

static int daObjLv4Gear_Create ( daObjLv4Gear_c i_this)
static

◆ daObjLv4Gear_Delete()

static int daObjLv4Gear_Delete ( daObjLv4Gear_c i_this)
static

◆ daObjLv4Gear_Draw()

static int daObjLv4Gear_Draw ( daObjLv4Gear_c i_this)
static

◆ daObjLv4Gear_Execute()

static int daObjLv4Gear_Execute ( daObjLv4Gear_c i_this)
static

◆ searchSwSpinSub()

static void * searchSwSpinSub ( void i_actor,
void i_data 
)
static

Variable Documentation

◆ g_profile_Obj_Lv4Gear

actor_process_profile_definition g_profile_Obj_Lv4Gear
extern
Initial value:
= {
7,
&g_fpcLf_Method.mBase,
sizeof(daObjLv4Gear_c),
0,
0,
561,
0x40100,
}
Arbiter's Grounds Spinner Gear.
Definition d_a_obj_lv4gear.h:14
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daObjLv4Gear_Method
Definition d_a_obj_lv4gear.cpp:175
@ PROC_Obj_Lv4Gear
Definition d_procname.h:392
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_arcName

char* l_arcName = "P_Gear"
static

◆ l_bmd

int const l_bmd[] = {4, 3}
static

◆ l_daObjLv4Gear_Method

actor_method_class l_daObjLv4Gear_Method
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daObjLv4Gear_Draw(daObjLv4Gear_c *i_this)
Definition d_a_obj_lv4gear.cpp:155
static int daObjLv4Gear_Execute(daObjLv4Gear_c *i_this)
Definition d_a_obj_lv4gear.cpp:160
static int daObjLv4Gear_Create(daObjLv4Gear_c *i_this)
Definition d_a_obj_lv4gear.cpp:170
static int daObjLv4Gear_Delete(daObjLv4Gear_c *i_this)
Definition d_a_obj_lv4gear.cpp:165
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_heap_size

int const l_heap_size[] = {0xF00, 0xF00}
static

◆ l_rot_start_time

s16 const l_rot_start_time[] = {15, 100}
static

◆ l_size

int const l_size[] = {0x42C80000, 0x43960000}
static