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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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static int | CheckCreateHeap (fopAc_ac_c *i_this) |
static void * | searchSwSpinSub (void *i_actor, void *i_data) |
static int | daObjLv4Gear_Draw (daObjLv4Gear_c *i_this) |
static int | daObjLv4Gear_Execute (daObjLv4Gear_c *i_this) |
static int | daObjLv4Gear_Delete (daObjLv4Gear_c *i_this) |
static int | daObjLv4Gear_Create (daObjLv4Gear_c *i_this) |
Variables | |
static int const | l_bmd [] = {4, 3} |
static char * | l_arcName = "P_Gear" |
static int const | l_size [] = {0x42C80000, 0x43960000} |
static s16 const | l_rot_start_time [] = {15, 100} |
static int const | l_heap_size [] = {0xF00, 0xF00} |
static actor_method_class | l_daObjLv4Gear_Method |
actor_process_profile_definition | g_profile_Obj_Lv4Gear |
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