Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_schedule.cpp File Reference

Functions

static int daTagSchedule_Create (fopAc_ac_c *i_this)
 
static int daTagSchedule_Delete (daTagSchedule_c *i_this)
 

Variables

static actor_method_class l_daTagSchedule_Method
 
actor_process_profile_definition g_profile_Tag_Schedule
 

Function Documentation

◆ daTagSchedule_Create()

static int daTagSchedule_Create ( fopAc_ac_c i_this)
static

◆ daTagSchedule_Delete()

static int daTagSchedule_Delete ( daTagSchedule_c i_this)
static

Variable Documentation

◆ g_profile_Tag_Schedule

actor_process_profile_definition g_profile_Tag_Schedule
extern
Initial value:
= {
7,
&g_fpcLf_Method.mBase,
sizeof(daTagSchedule_c),
0,
0,
396,
0x40000,
}
Definition d_a_tag_schedule.h:6
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daTagSchedule_Method
Definition d_a_tag_schedule.cpp:22
@ PROC_Tag_Schedule
Definition d_procname.h:654
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daTagSchedule_Method

actor_method_class l_daTagSchedule_Method
static
Initial value:
= {
}
static int daTagSchedule_Create(fopAc_ac_c *i_this)
Definition d_a_tag_schedule.cpp:9
static int daTagSchedule_Delete(daTagSchedule_c *i_this)
Definition d_a_tag_schedule.cpp:15
int(* process_method_func)(void *)
Definition f_pc_method.h:7