Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_hitobj.cpp File Reference

Functions

static int daHitobj_Draw (hitobj_class *i_this)
 
static int daHitobj_Execute (hitobj_class *i_this)
 
static int daHitobj_IsDelete (hitobj_class *i_this)
 
static int daHitobj_Delete (hitobj_class *i_this)
 
static int daHitobj_Create (fopAc_ac_c *i_this)
 

Variables

static actor_method_class l_daHitobj_Method
 
actor_process_profile_definition g_profile_HITOBJ
 

Function Documentation

◆ daHitobj_Create()

static int daHitobj_Create ( fopAc_ac_c * i_this)
static

◆ daHitobj_Delete()

static int daHitobj_Delete ( hitobj_class * i_this)
static

◆ daHitobj_Draw()

static int daHitobj_Draw ( hitobj_class * i_this)
static

◆ daHitobj_Execute()

static int daHitobj_Execute ( hitobj_class * i_this)
static

◆ daHitobj_IsDelete()

static int daHitobj_IsDelete ( hitobj_class * i_this)
static

Variable Documentation

◆ g_profile_HITOBJ

Initial value:
= {
7,
sizeof(hitobj_class),
0,
0,
690,
0x40000,
}
Hit Object?
Definition d_a_hitobj.h:14
static actor_method_class l_daHitobj_Method
Definition d_a_hitobj.cpp:68
@ PROC_HITOBJ
Definition d_procname.h:269
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:56
@ fopAc_ACTOR_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daHitobj_Method

actor_method_class l_daHitobj_Method
static
Initial value:
= {
}
static int daHitobj_Create(fopAc_ac_c *i_this)
Definition d_a_hitobj.cpp:36
static int daHitobj_IsDelete(hitobj_class *i_this)
Definition d_a_hitobj.cpp:27
static int daHitobj_Execute(hitobj_class *i_this)
Definition d_a_hitobj.cpp:15
static int daHitobj_Delete(hitobj_class *i_this)
Definition d_a_hitobj.cpp:31
static int daHitobj_Draw(hitobj_class *i_this)
Definition d_a_hitobj.cpp:11
int(* process_method_func)(void *)
Definition f_pc_method.h:6