= {
7,
0,
0,
690,
0x40000,
}
Hit Object?
Definition d_a_hitobj.h:14
static actor_method_class l_daHitobj_Method
Definition d_a_hitobj.cpp:68
@ PROC_HITOBJ
Definition d_procname.h:269
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:56
@ fopAc_ACTOR_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12