Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_goGate.cpp File Reference

Functions

static int daGoGate_Draw (daGoGate_c *i_this)
 
static int daGoGate_Execute (daGoGate_c *i_this)
 
static int daGoGate_Delete (daGoGate_c *i_this)
 
static int daGoGate_Create (fopAc_ac_c *i_this)
 

Variables

static daGoGate_HIO_c l_HIO
 
static actor_method_class l_daGoGate_Method
 
actor_process_profile_definition g_profile_Obj_GoGate
 

Function Documentation

◆ daGoGate_Create()

static int daGoGate_Create ( fopAc_ac_c * i_this)
static

◆ daGoGate_Delete()

static int daGoGate_Delete ( daGoGate_c * i_this)
static

◆ daGoGate_Draw()

static int daGoGate_Draw ( daGoGate_c * i_this)
static

◆ daGoGate_Execute()

static int daGoGate_Execute ( daGoGate_c * i_this)
static

Variable Documentation

◆ g_profile_Obj_GoGate

actor_process_profile_definition g_profile_Obj_GoGate
extern
Initial value:
= {
3,
sizeof(daGoGate_c),
0,
0,
504,
0x00040000,
}
Goron Gate.
Definition d_a_obj_goGate.h:17
static actor_method_class l_daGoGate_Method
Definition d_a_obj_goGate.cpp:173
@ PROC_Obj_GoGate
Definition d_procname.h:71
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daGoGate_Method

actor_method_class l_daGoGate_Method
static
Initial value:
= {
}
static int daGoGate_Draw(daGoGate_c *i_this)
Definition d_a_obj_goGate.cpp:156
static int daGoGate_Create(fopAc_ac_c *i_this)
Definition d_a_obj_goGate.cpp:168
static int daGoGate_Execute(daGoGate_c *i_this)
Definition d_a_obj_goGate.cpp:160
static int daGoGate_Delete(daGoGate_c *i_this)
Definition d_a_obj_goGate.cpp:164
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_HIO

daGoGate_HIO_c l_HIO
static