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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_TvCdlst.cpp File Reference

Functions

static int daTvCdlst_Draw (daTvCdlst_c *i_this)
 
static int daTvCdlst_Execute (daTvCdlst_c *i_this)
 
static int daTvCdlst_Delete (daTvCdlst_c *i_this)
 
static int daTvCdlst_Create (fopAc_ac_c *i_this)
 

Variables

static daTvCdlst_HIO_c l_HIO
 
static actor_method_class l_daTvCdlst_Method
 
actor_process_profile_definition g_profile_Obj_TvCdlst
 

Function Documentation

◆ daTvCdlst_Create()

static int daTvCdlst_Create ( fopAc_ac_c * i_this)
static

◆ daTvCdlst_Delete()

static int daTvCdlst_Delete ( daTvCdlst_c * i_this)
static

◆ daTvCdlst_Draw()

static int daTvCdlst_Draw ( daTvCdlst_c * i_this)
static

◆ daTvCdlst_Execute()

static int daTvCdlst_Execute ( daTvCdlst_c * i_this)
static

Variable Documentation

◆ g_profile_Obj_TvCdlst

actor_process_profile_definition g_profile_Obj_TvCdlst
extern
Initial value:
= {
3,
sizeof(daTvCdlst_c),
0,
0,
496,
0x00044000,
}
Ordon Torch Stand.
Definition d_a_obj_TvCdlst.h:15
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:73
static actor_method_class l_daTvCdlst_Method
Definition d_a_obj_TvCdlst.cpp:243
@ PROC_Obj_TvCdlst
Definition d_procname.h:64
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daTvCdlst_Method

actor_method_class l_daTvCdlst_Method
static
Initial value:
= {
0,
}
static int daTvCdlst_Delete(daTvCdlst_c *i_this)
Definition d_a_obj_TvCdlst.cpp:233
static int daTvCdlst_Create(fopAc_ac_c *i_this)
Definition d_a_obj_TvCdlst.cpp:238
static int daTvCdlst_Execute(daTvCdlst_c *i_this)
Definition d_a_obj_TvCdlst.cpp:227
static int daTvCdlst_Draw(daTvCdlst_c *i_this)
Definition d_a_obj_TvCdlst.cpp:221
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_HIO

daTvCdlst_HIO_c l_HIO
static