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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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typedef void(daLv3Water2_c::* | actionFunc) (void) |
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static int | daLv3Water2_Draw (daLv3Water2_c *i_this) |
static int | daLv3Water2_Execute (daLv3Water2_c *i_this) |
static int | daLv3Water2_Delete (daLv3Water2_c *i_this) |
static int | daLv3Water2_Create (fopAc_ac_c *i_this) |
Variables | |
static daLv3Water2_HIO_c | l_HIO |
UNK_REL_DATA | |
static char * | l_resNameIdx [] = {"Kr03wat04"} |
static actionFunc | l_mode_func [] |
static actor_method_class | l_daLv3Water2_Method |
actor_process_profile_definition | g_profile_Obj_Lv3Water2 |
static const int | l_bmdIdx [] = {5} |
static const int | l_dzbIdx [] = {13} |
static const int | l_btkIdx [] = {9} |
typedef void(daLv3Water2_c::* actionFunc) (void) |
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UNK_REL_DATA |