Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_s_name.cpp File Reference

Typedefs

typedef void(dScnName_c::* mainProcFunc) (void)
 

Functions

static s32 phase_1 (char *resName)
 
static s32 phase_2 (char *resName)
 
static s32 resLoad (request_of_phase_process_class *i_phase, char *i_resName)
 
static int dScnName_Draw (dScnName_c *i_this)
 
static int dScnName_Execute (dScnName_c *i_this)
 
static int dScnName_IsDelete (dScnName_c *)
 
static int dScnName_Delete (dScnName_c *i_this)
 
static int dScnName_Create (scene_class *i_this)
 

Variables

static u8 cNullVec__6Z2Calc [12]
 
static dSn_HIO_c g_snHIO
 
static mainProcFunc MainProc [6]
 
static leafdraw_method_class l_dScnName_Method
 
scene_process_profile_definition g_profile_NAME_SCENE
 
scene_process_profile_definition g_profile_NAMEEX_SCENE
 

Typedef Documentation

◆ mainProcFunc

typedef void(dScnName_c::* mainProcFunc) (void)

Function Documentation

◆ dScnName_Create()

static int dScnName_Create ( scene_class i_this)
static

◆ dScnName_Delete()

static int dScnName_Delete ( dScnName_c i_this)
static

◆ dScnName_Draw()

static int dScnName_Draw ( dScnName_c i_this)
static

◆ dScnName_Execute()

static int dScnName_Execute ( dScnName_c i_this)
static

◆ dScnName_IsDelete()

static int dScnName_IsDelete ( dScnName_c )
static

◆ phase_1()

static s32 phase_1 ( char resName)
static

◆ phase_2()

static s32 phase_2 ( char resName)
static

◆ resLoad()

static s32 resLoad ( request_of_phase_process_class i_phase,
char i_resName 
)
static

Variable Documentation

◆ cNullVec__6Z2Calc

u8 cNullVec__6Z2Calc[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

d_s_name.cpp File Select Scene

◆ g_profile_NAME_SCENE

scene_process_profile_definition g_profile_NAME_SCENE
extern
Initial value:
= {
1,
sizeof(dScnName_c),
0,
0,
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
Definition d_s_name.h:65
@ PROC_NAME_SCENE
Definition d_procname.h:18
static leafdraw_method_class l_dScnName_Method
Definition d_s_name.cpp:311
leafdraw_method_class g_fopScn_Method
Definition f_op_scene.cpp:55
@ fpcLy_ROOT_e
Definition f_pc_layer_tag.h:8
nodedraw_method_class g_fpcNd_Method
Definition f_pc_node.cpp:114
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
process_method_class mBase
Definition f_pc_leaf.h:12
process_method_class mBase
Definition f_pc_node.h:11
Definition f_pc_method.h:9

◆ g_profile_NAMEEX_SCENE

scene_process_profile_definition g_profile_NAMEEX_SCENE
extern
Initial value:

◆ g_snHIO

dSn_HIO_c g_snHIO
static

◆ l_dScnName_Method

leafdraw_method_class l_dScnName_Method
static
Initial value:
= {
}
static int dScnName_Execute(dScnName_c *i_this)
Definition d_s_name.cpp:287
static int dScnName_Create(scene_class *i_this)
Definition d_s_name.cpp:305
static int dScnName_Draw(dScnName_c *i_this)
Definition d_s_name.cpp:282
static int dScnName_Delete(dScnName_c *i_this)
Definition d_s_name.cpp:299
static int dScnName_IsDelete(dScnName_c *)
Definition d_s_name.cpp:293
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ MainProc

mainProcFunc MainProc[6]
static
Initial value:
= {
}
void brightCheck()
Definition d_s_name.cpp:243
void FileSelectMain()
Definition d_s_name.cpp:197
void FileSelectClose()
Definition d_s_name.cpp:219
void brightCheckOpen()
Definition d_s_name.cpp:233
void FileSelectOpen()
Definition d_s_name.cpp:186
void changeGameScene()
Definition d_s_name.cpp:265