Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_s_name.cpp File Reference

Typedefs

typedef void(dScnName_c::* mainProcFunc) (void)
 

Functions

static s32 phase_1 (char *resName)
 
static s32 phase_2 (char *resName)
 
static s32 resLoad (request_of_phase_process_class *i_phase, char *i_resName)
 
static const char * dummyString (int i)
 
static int dScnName_Draw (dScnName_c *i_this)
 
static int dScnName_Execute (dScnName_c *i_this)
 
static int dScnName_IsDelete (dScnName_c *)
 
static int dScnName_Delete (dScnName_c *i_this)
 
static int dScnName_Create (scene_class *i_this)
 

Variables

static dSn_HIO_c g_snHIO
 
static int mBmgStatus
 
static mainProcFunc MainProc [6]
 
static leafdraw_method_class l_dScnName_Method
 
scene_process_profile_definition g_profile_NAME_SCENE
 
scene_process_profile_definition g_profile_NAMEEX_SCENE
 

Typedef Documentation

◆ mainProcFunc

typedef void(dScnName_c::* mainProcFunc) (void)

Function Documentation

◆ dScnName_Create()

static int dScnName_Create ( scene_class * i_this)
static

◆ dScnName_Delete()

static int dScnName_Delete ( dScnName_c * i_this)
static

◆ dScnName_Draw()

static int dScnName_Draw ( dScnName_c * i_this)
static

◆ dScnName_Execute()

static int dScnName_Execute ( dScnName_c * i_this)
static

◆ dScnName_IsDelete()

static int dScnName_IsDelete ( dScnName_c * )
static

◆ dummyString()

static const char * dummyString ( int i)
static

◆ phase_1()

static s32 phase_1 ( char * resName)
static

◆ phase_2()

static s32 phase_2 ( char * resName)
static

◆ resLoad()

static s32 resLoad ( request_of_phase_process_class * i_phase,
char * i_resName )
static

Variable Documentation

◆ g_profile_NAME_SCENE

scene_process_profile_definition g_profile_NAME_SCENE
extern
Initial value:
= {
1,
sizeof(dScnName_c),
0,
0,
NULL,
}
Definition d_s_name.h:65
@ PROC_NAME_SCENE
Definition d_procname.h:20
static leafdraw_method_class l_dScnName_Method
Definition d_s_name.cpp:325
leafdraw_method_class g_fopScn_Method
Definition f_op_scene.cpp:48
@ fpcLy_ROOT_e
Definition f_pc_layer_tag.h:8
nodedraw_method_class g_fpcNd_Method
Definition f_pc_node.cpp:111
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
process_method_class base
Definition f_pc_leaf.h:12
process_method_class base
Definition f_pc_node.h:11
Definition f_pc_method.h:9

◆ g_profile_NAMEEX_SCENE

scene_process_profile_definition g_profile_NAMEEX_SCENE
extern
Initial value:
= {
1,
sizeof(dScnName_c),
0,
0,
NULL,
}
@ PROC_NAMEEX_SCENE
Definition d_procname.h:21

◆ g_snHIO

dSn_HIO_c g_snHIO
static

d_s_name.cpp File Select Scene

◆ l_dScnName_Method

leafdraw_method_class l_dScnName_Method
static
Initial value:
= {
}
static int dScnName_Execute(dScnName_c *i_this)
Definition d_s_name.cpp:300
static int dScnName_Create(scene_class *i_this)
Definition d_s_name.cpp:320
static int dScnName_Draw(dScnName_c *i_this)
Definition d_s_name.cpp:296
static int dScnName_Delete(dScnName_c *i_this)
Definition d_s_name.cpp:309
static int dScnName_IsDelete(dScnName_c *)
Definition d_s_name.cpp:304
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ MainProc

mainProcFunc MainProc[6]
static
Initial value:
= {
}
void brightCheck()
Definition d_s_name.cpp:259
void FileSelectMain()
Definition d_s_name.cpp:217
void FileSelectClose()
Definition d_s_name.cpp:237
void brightCheckOpen()
Definition d_s_name.cpp:250
void FileSelectOpen()
Definition d_s_name.cpp:207
void changeGameScene()
Definition d_s_name.cpp:280

◆ mBmgStatus

int mBmgStatus
static