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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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typedef void(dScnName_c::* | mainProcFunc) (void) |
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static s32 | phase_1 (char *resName) |
static s32 | phase_2 (char *resName) |
static s32 | resLoad (request_of_phase_process_class *i_phase, char *i_resName) |
static int | dScnName_Draw (dScnName_c *i_this) |
static int | dScnName_Execute (dScnName_c *i_this) |
static int | dScnName_IsDelete (dScnName_c *) |
static int | dScnName_Delete (dScnName_c *i_this) |
static int | dScnName_Create (scene_class *i_this) |
Variables | |
static u8 | cNullVec__6Z2Calc [12] |
static dSn_HIO_c | g_snHIO |
static mainProcFunc | MainProc [6] |
static leafdraw_method_class | l_dScnName_Method |
scene_process_profile_definition | g_profile_NAME_SCENE |
scene_process_profile_definition | g_profile_NAMEEX_SCENE |
typedef void(dScnName_c::* mainProcFunc) (void) |
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d_s_name.cpp File Select Scene
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