Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_hinit.cpp File Reference

Functions

static int daTagHinit_Create (fopAc_ac_c *i_this)
 
static int daTagHinit_Delete (daTagHinit_c *i_this)
 
static int daTagHinit_Execute (daTagHinit_c *i_this)
 
static int daTagHinit_Draw (daTagHinit_c *)
 

Variables

static actor_method_class l_daTagHinit_Method
 
actor_process_profile_definition g_profile_Tag_Hinit
 

Function Documentation

◆ daTagHinit_Create()

static int daTagHinit_Create ( fopAc_ac_c i_this)
static

◆ daTagHinit_Delete()

static int daTagHinit_Delete ( daTagHinit_c i_this)
static

◆ daTagHinit_Draw()

static int daTagHinit_Draw ( daTagHinit_c )
static

◆ daTagHinit_Execute()

static int daTagHinit_Execute ( daTagHinit_c i_this)
static

Variable Documentation

◆ g_profile_Tag_Hinit

actor_process_profile_definition g_profile_Tag_Hinit
extern
Initial value:
= {
3,
sizeof(daTagHinit_c),
0,
0,
433,
0x60000,
}
Definition d_a_tag_hinit.h:7
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daTagHinit_Method
Definition d_a_tag_hinit.cpp:76
@ PROC_Tag_Hinit
Definition d_procname.h:238
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ENV_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daTagHinit_Method

actor_method_class l_daTagHinit_Method
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daTagHinit_Execute(daTagHinit_c *i_this)
Definition d_a_tag_hinit.cpp:64
static int daTagHinit_Delete(daTagHinit_c *i_this)
Definition d_a_tag_hinit.cpp:37
static int daTagHinit_Create(fopAc_ac_c *i_this)
Definition d_a_tag_hinit.cpp:28
static int daTagHinit_Draw(daTagHinit_c *)
Definition d_a_tag_hinit.cpp:70
int(* process_method_func)(void *)
Definition f_pc_method.h:7