Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_no_chg_room.cpp File Reference

Functions

static bool isLoadRoom (int i_roomNo)
 
static int daNocrm_create (daNocrm_c *i_this)
 
static int daNocrm_Delete (daNocrm_c *i_this)
 
static int daNocrm_execute (daNocrm_c *i_this)
 
static int daNocrm_draw (daNocrm_c *i_this)
 

Variables

static actor_method_class daNocrm_METHODS
 
actor_process_profile_definition g_profile_NO_CHG_ROOM
 

Function Documentation

◆ daNocrm_create()

static int daNocrm_create ( daNocrm_c i_this)
static

◆ daNocrm_Delete()

static int daNocrm_Delete ( daNocrm_c i_this)
static

◆ daNocrm_draw()

static int daNocrm_draw ( daNocrm_c i_this)
static

◆ daNocrm_execute()

static int daNocrm_execute ( daNocrm_c i_this)
static

◆ isLoadRoom()

static bool isLoadRoom ( int  i_roomNo)
static

Variable Documentation

◆ daNocrm_METHODS

actor_method_class daNocrm_METHODS
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daNocrm_create(daNocrm_c *i_this)
Definition d_a_no_chg_room.cpp:138
static int daNocrm_Delete(daNocrm_c *i_this)
Definition d_a_no_chg_room.cpp:144
static int daNocrm_execute(daNocrm_c *i_this)
Definition d_a_no_chg_room.cpp:149
static int daNocrm_draw(daNocrm_c *i_this)
Definition d_a_no_chg_room.cpp:154
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_NO_CHG_ROOM

actor_process_profile_definition g_profile_NO_CHG_ROOM
extern
Initial value:
= {
2,
sizeof(daNocrm_c),
0,
0,
762,
0x60000,
}
Definition d_a_no_chg_room.h:6
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daNocrm_METHODS
Definition d_a_no_chg_room.cpp:159
@ PROC_NO_CHG_ROOM
Definition d_procname.h:31
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:53
@ fopAc_UNK_GROUP_5_e
Definition f_op_actor.h:43
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8