Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_no_chg_room.cpp File Reference

Functions

static bool isLoadRoom (int i_roomNo)
 
static int daNocrm_create (daNocrm_c *i_this)
 
static int daNocrm_Delete (daNocrm_c *i_this)
 
static int daNocrm_execute (daNocrm_c *i_this)
 
static int daNocrm_draw (daNocrm_c *i_this)
 

Variables

static actor_method_class daNocrm_METHODS
 
actor_process_profile_definition g_profile_NO_CHG_ROOM
 

Function Documentation

◆ daNocrm_create()

static int daNocrm_create ( daNocrm_c * i_this)
static

◆ daNocrm_Delete()

static int daNocrm_Delete ( daNocrm_c * i_this)
static

◆ daNocrm_draw()

static int daNocrm_draw ( daNocrm_c * i_this)
static

◆ daNocrm_execute()

static int daNocrm_execute ( daNocrm_c * i_this)
static

◆ isLoadRoom()

static bool isLoadRoom ( int i_roomNo)
static

Variable Documentation

◆ daNocrm_METHODS

actor_method_class daNocrm_METHODS
static
Initial value:
= {
}
static int daNocrm_create(daNocrm_c *i_this)
Definition d_a_no_chg_room.cpp:136
static int daNocrm_Delete(daNocrm_c *i_this)
Definition d_a_no_chg_room.cpp:141
static int daNocrm_execute(daNocrm_c *i_this)
Definition d_a_no_chg_room.cpp:145
static int daNocrm_draw(daNocrm_c *i_this)
Definition d_a_no_chg_room.cpp:149
int(* process_method_func)(void *)
Definition f_pc_method.h:6

◆ g_profile_NO_CHG_ROOM

actor_process_profile_definition g_profile_NO_CHG_ROOM
Initial value:
= {
2,
sizeof(daNocrm_c),
0,
0,
}
Definition d_a_no_chg_room.h:6
static actor_method_class daNocrm_METHODS
Definition d_a_no_chg_room.cpp:153
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:81
@ fopAcStts_NOPAUSE_e
Definition f_op_actor.h:48
@ fopAcStts_UNK_0x40000_e
Definition f_op_actor.h:49
@ fopAc_UNK_GROUP_5_e
Definition f_op_actor.h:71
@ fpcDwPi_NO_CHG_ROOM_e
Definition f_pc_draw_priority.h:778
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcNm_NO_CHG_ROOM_e
Definition f_pc_name.h:36
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12