Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_is.cpp File Reference

Enumerations

enum  daE_IS_ACTION {
  ACTION_WAIT = 0 , ACTION_MOVE = 1 , ACTION_ATTACK = 3 , ACTION_TRAP = 4 ,
  ACTION_POWEROFF = 5 , ACTION_DAMAGE = 10 , ACTION_BREAK = 11 , ACTION_SEKIZOU = 100
}
 

Functions

static void anm_init (e_is_class *a_this, int i_anm, f32 i_morf, u8 i_mode, f32 i_speed)
 
static int daE_IS_Draw (e_is_class *a_this)
 
static BOOL pl_check (e_is_class *a_this, f32 i_srchRange, s16 i_srchAngle)
 
static void * s_stop_sub (void *i_actor, void *i_data)
 
static void damage_check (e_is_class *a_this)
 
static void e_is_wait (e_is_class *a_this)
 
static void e_is_move (e_is_class *a_this)
 
static void e_is_attack (e_is_class *a_this)
 
static void e_is_trap (e_is_class *a_this)
 
static void e_is_poweroff (e_is_class *a_this)
 
static void e_is_damage (e_is_class *a_this)
 
static void e_is_break (e_is_class *a_this)
 
static void e_is_sekizou (e_is_class *a_this)
 
static void action (e_is_class *a_this)
 
static void anm_se_set (e_is_class *a_this)
 
static int daE_IS_Execute (e_is_class *a_this)
 
static int daE_IS_IsDelete (e_is_class *a_this)
 
static int daE_IS_Delete (e_is_class *a_this)
 
static int useHeapInit (fopAc_ac_c *i_this)
 
static int daE_IS_Create (fopAc_ac_c *i_this)
 

Variables

static u8 l_HIOInit
 
static daE_IS_HIO_c l_HIO
 
static actor_method_class l_daE_IS_Method
 
actor_process_profile_definition g_profile_E_IS
 

Enumeration Type Documentation

◆ daE_IS_ACTION

Enumerator
ACTION_WAIT 
ACTION_MOVE 
ACTION_ATTACK 
ACTION_TRAP 
ACTION_POWEROFF 
ACTION_DAMAGE 
ACTION_BREAK 
ACTION_SEKIZOU 

Function Documentation

◆ action()

static void action ( e_is_class * a_this)
static

◆ anm_init()

static void anm_init ( e_is_class * a_this,
int i_anm,
f32 i_morf,
u8 i_mode,
f32 i_speed )
static

◆ anm_se_set()

static void anm_se_set ( e_is_class * a_this)
static

◆ daE_IS_Create()

static int daE_IS_Create ( fopAc_ac_c * i_this)
static

◆ daE_IS_Delete()

static int daE_IS_Delete ( e_is_class * a_this)
static

◆ daE_IS_Draw()

static int daE_IS_Draw ( e_is_class * a_this)
static

◆ daE_IS_Execute()

static int daE_IS_Execute ( e_is_class * a_this)
static

◆ daE_IS_IsDelete()

static int daE_IS_IsDelete ( e_is_class * a_this)
static

◆ damage_check()

static void damage_check ( e_is_class * a_this)
static

◆ e_is_attack()

static void e_is_attack ( e_is_class * a_this)
static

◆ e_is_break()

static void e_is_break ( e_is_class * a_this)
static

◆ e_is_damage()

static void e_is_damage ( e_is_class * a_this)
static

◆ e_is_move()

static void e_is_move ( e_is_class * a_this)
static

◆ e_is_poweroff()

static void e_is_poweroff ( e_is_class * a_this)
static

◆ e_is_sekizou()

static void e_is_sekizou ( e_is_class * a_this)
static

◆ e_is_trap()

static void e_is_trap ( e_is_class * a_this)
static

◆ e_is_wait()

static void e_is_wait ( e_is_class * a_this)
static

◆ pl_check()

static BOOL pl_check ( e_is_class * a_this,
f32 i_srchRange,
s16 i_srchAngle )
static

◆ s_stop_sub()

static void * s_stop_sub ( void * i_actor,
void * i_data )
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c * i_this)
static

Variable Documentation

◆ g_profile_E_IS

actor_process_profile_definition g_profile_E_IS
extern
Initial value:
= {
7,
sizeof(e_is_class),
0,
0,
184,
0x00040100,
}
Armos Titan (Idelia Statue)
Definition d_a_e_is.h:18
static actor_method_class l_daE_IS_Method
Definition d_a_e_is.cpp:747
@ PROC_E_IS
Definition d_procname.h:503
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ENEMY_e
Definition f_op_actor.h:40
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daE_IS_Method

actor_method_class l_daE_IS_Method
static
Initial value:
= {
}
static int daE_IS_IsDelete(e_is_class *a_this)
Definition d_a_e_is.cpp:597
static int daE_IS_Execute(e_is_class *a_this)
Definition d_a_e_is.cpp:499
static int daE_IS_Draw(e_is_class *a_this)
Definition d_a_e_is.cpp:40
static int daE_IS_Delete(e_is_class *a_this)
Definition d_a_e_is.cpp:601
static int daE_IS_Create(fopAc_ac_c *i_this)
Definition d_a_e_is.cpp:630
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_HIO

daE_IS_HIO_c l_HIO
static

◆ l_HIOInit

u8 l_HIOInit
static