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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Enumerations | |
| enum | daE_IS_ACTION { ACTION_WAIT = 0 , ACTION_MOVE = 1 , ACTION_ATTACK = 3 , ACTION_TRAP = 4 , ACTION_POWEROFF = 5 , ACTION_DAMAGE = 10 , ACTION_BREAK = 11 , ACTION_SEKIZOU = 100 } |
Functions | |
| static void | anm_init (e_is_class *a_this, int i_anm, f32 i_morf, u8 i_mode, f32 i_speed) |
| static int | daE_IS_Draw (e_is_class *a_this) |
| static BOOL | pl_check (e_is_class *a_this, f32 i_srchRange, s16 i_srchAngle) |
| static void * | s_stop_sub (void *i_actor, void *i_data) |
| static void | damage_check (e_is_class *a_this) |
| static void | e_is_wait (e_is_class *a_this) |
| static void | e_is_move (e_is_class *a_this) |
| static void | e_is_attack (e_is_class *a_this) |
| static void | e_is_trap (e_is_class *a_this) |
| static void | e_is_poweroff (e_is_class *a_this) |
| static void | e_is_damage (e_is_class *a_this) |
| static void | e_is_break (e_is_class *a_this) |
| static void | e_is_sekizou (e_is_class *a_this) |
| static void | action (e_is_class *a_this) |
| static void | anm_se_set (e_is_class *a_this) |
| static int | daE_IS_Execute (e_is_class *a_this) |
| static int | daE_IS_IsDelete (e_is_class *a_this) |
| static int | daE_IS_Delete (e_is_class *a_this) |
| static int | useHeapInit (fopAc_ac_c *i_this) |
| static int | daE_IS_Create (fopAc_ac_c *i_this) |
Variables | |
| static u8 | l_HIOInit |
| static daE_IS_HIO_c | l_HIO |
| static actor_method_class | l_daE_IS_Method |
| actor_process_profile_definition | g_profile_E_IS |
| enum daE_IS_ACTION |
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