Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Functions | |
static void | daNbomb_coHitCallback (fopAc_ac_c *i_coActorA, dCcD_GObjInf *i_coObjInfA, fopAc_ac_c *i_coActorB, dCcD_GObjInf *i_coObjInfB) |
static void | daNbomb_tgHitCallback (fopAc_ac_c *i_tgActor, dCcD_GObjInf *i_tgObjInf, fopAc_ac_c *i_atActor, dCcD_GObjInf *i_atObjInf) |
static void * | daNbomb_searchEnemy (fopAc_ac_c *i_actor, void *i_data) |
static int | daNbomb_createHeap (fopAc_ac_c *i_this) |
static int | daNbomb_Create (fopAc_ac_c *i_this) |
static int | daNbomb_Delete (daNbomb_c *i_this) |
UNK_BSS (1109) UNK_BSS(1107) UNK_BSS(1105) UNK_BSS(1104) UNK_BSS(1099) UNK_BSS(1097) UNK_BSS(1095) UNK_BSS(1094) UNK_BSS(1057) UNK_BSS(1055) UNK_BSS(1053) UNK_BSS(1052) UNK_BSS(1014) UNK_BSS(1012) UNK_BSS(1010) UNK_BSS(1009) void daNbomb_c | |
static int | daNbomb_Execute (daNbomb_c *i_this) |
static int | daNbomb_Draw (daNbomb_c *i_this) |
Variables | |
static u8 const | lit_3767 [12] |
static Vec const | l_localCenterOffset = {0.0f, 30.0f, 0.0f} |
static SECTION_RODATA char const | l_arcNameBombF [] = "Bombf" |
static SECTION_RODATA char const | l_arcNameBombE [] = "E_BI" |
static SECTION_RODATA char const | l_arcNameBombEW [] = "E_BG" |
static dCcD_SrcSph | l_sphSrc |
AUDIO_INSTANCES | |
static actor_method_class | l_daNbombMethod |
actor_process_profile_definition | g_profile_NBOMB |
|
static |
|
static |
|
static |
|
static |
|
static |
UNK_BSS | ( | 1109 | ) |
AUDIO_INSTANCES |
|
extern |
|
static |
|
static |
|
static |
|
static |
|
static |