![]() |
Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Functions | |
| static void | daNbomb_coHitCallback (fopAc_ac_c *i_coActorA, dCcD_GObjInf *i_coObjInfA, fopAc_ac_c *i_coActorB, dCcD_GObjInf *i_coObjInfB) |
| static void | daNbomb_tgHitCallback (fopAc_ac_c *i_tgActor, dCcD_GObjInf *i_tgObjInf, fopAc_ac_c *i_atActor, dCcD_GObjInf *i_atObjInf) |
| static void * | daNbomb_searchEnemy (fopAc_ac_c *i_actor, void *i_data) |
| static int | daNbomb_createHeap (fopAc_ac_c *i_this) |
| static int | daNbomb_Create (fopAc_ac_c *i_this) |
| static int | daNbomb_Delete (daNbomb_c *i_this) |
| static int | daNbomb_Execute (daNbomb_c *i_this) |
| static int | daNbomb_Draw (daNbomb_c *i_this) |
Variables | |
| static u8 const | lit_3767 [12] |
| static Vec const | l_localCenterOffset = {0.0f, 30.0f, 0.0f} |
| static char const | l_arcNameBombF [] = "Bombf" |
| static char const | l_arcNameBombE [] = "E_BI" |
| static char const | l_arcNameBombEW [] = "E_BG" |
| static dCcD_SrcSph | l_sphSrc |
| AUDIO_INSTANCES | |
| static actor_method_class | l_daNbombMethod |
| actor_process_profile_definition | g_profile_NBOMB |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
| AUDIO_INSTANCES |
|
extern |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |