Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_ba.cpp File Reference

Functions

static void ba_disappear (fopAc_ac_c *i_this)
 
static void anm_init (e_ba_class *i_this, int i_index, f32 i_morf, u8 i_attr, f32 i_rate)
 
static int daE_BA_Draw (e_ba_class *i_this)
 
static voidshot_b_sub (void *i_proc, void *i_this)
 
static BOOL other_bg_check (e_ba_class *i_this, fopAc_ac_c *i_other)
 
static BOOL pl_check (e_ba_class *i_this, f32 i_maxDistance, s16 i_maxAngle)
 
static void damage_check (e_ba_class *i_this)
 
static BOOL path_check (e_ba_class *i_this)
 
static void fly_move (e_ba_class *i_this)
 
static void e_ba_roof (e_ba_class *i_this)
 
static void e_ba_fight_fly (e_ba_class *i_this)
 
static void e_ba_fight (e_ba_class *i_this)
 
static void e_ba_attack (e_ba_class *i_this)
 
static void e_ba_fly (e_ba_class *i_this)
 
static void e_ba_return (e_ba_class *i_this)
 
static void e_ba_path_fly (e_ba_class *i_this)
 
static void e_ba_chance (e_ba_class *i_this)
 
static void e_ba_wolfbite (e_ba_class *i_this)
 
static void e_ba_wind (e_ba_class *i_this)
 
static void e_ba_appear (e_ba_class *i_this)
 
static void action (e_ba_class *i_this)
 
static int daE_BA_Execute (e_ba_class *i_this)
 
static int daE_BA_IsDelete (e_ba_class *i_this)
 
static int daE_BA_Delete (e_ba_class *i_this)
 
static int useHeapInit (fopAc_ac_c *i_this)
 
static cPhs__Step daE_BA_Create (fopAc_ac_c *i_this)
 

Variables

static UNK_REL_DATA bool hioInit
 
static daE_BA_HIO_c l_HIO
 
static actor_method_class l_daE_BA_Method
 
actor_process_profile_definition g_profile_E_BA
 

Function Documentation

◆ action()

static void action ( e_ba_class i_this)
static

◆ anm_init()

static void anm_init ( e_ba_class i_this,
int  i_index,
f32  i_morf,
u8  i_attr,
f32  i_rate 
)
static

◆ ba_disappear()

static void ba_disappear ( fopAc_ac_c i_this)
static

◆ daE_BA_Create()

static cPhs__Step daE_BA_Create ( fopAc_ac_c i_this)
static

◆ daE_BA_Delete()

static int daE_BA_Delete ( e_ba_class i_this)
static

◆ daE_BA_Draw()

static int daE_BA_Draw ( e_ba_class i_this)
static

◆ daE_BA_Execute()

static int daE_BA_Execute ( e_ba_class i_this)
static

◆ daE_BA_IsDelete()

static int daE_BA_IsDelete ( e_ba_class i_this)
static

◆ damage_check()

static void damage_check ( e_ba_class i_this)
static

◆ e_ba_appear()

static void e_ba_appear ( e_ba_class i_this)
static

◆ e_ba_attack()

static void e_ba_attack ( e_ba_class i_this)
static

◆ e_ba_chance()

static void e_ba_chance ( e_ba_class i_this)
static

◆ e_ba_fight()

static void e_ba_fight ( e_ba_class i_this)
static

◆ e_ba_fight_fly()

static void e_ba_fight_fly ( e_ba_class i_this)
static

◆ e_ba_fly()

static void e_ba_fly ( e_ba_class i_this)
static

◆ e_ba_path_fly()

static void e_ba_path_fly ( e_ba_class i_this)
static

◆ e_ba_return()

static void e_ba_return ( e_ba_class i_this)
static

◆ e_ba_roof()

static void e_ba_roof ( e_ba_class i_this)
static

◆ e_ba_wind()

static void e_ba_wind ( e_ba_class i_this)
static

◆ e_ba_wolfbite()

static void e_ba_wolfbite ( e_ba_class i_this)
static

◆ fly_move()

static void fly_move ( e_ba_class i_this)
static

◆ other_bg_check()

static BOOL other_bg_check ( e_ba_class i_this,
fopAc_ac_c i_other 
)
static

◆ path_check()

static BOOL path_check ( e_ba_class i_this)
static

◆ pl_check()

static BOOL pl_check ( e_ba_class i_this,
f32  i_maxDistance,
s16  i_maxAngle 
)
static

◆ shot_b_sub()

static void * shot_b_sub ( void i_proc,
void i_this 
)
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c i_this)
static

Variable Documentation

◆ g_profile_E_BA

actor_process_profile_definition g_profile_E_BA
extern
Initial value:
= {
7,
sizeof(e_ba_class),
0,
0,
0xB4,
0x10050100,
}
Keese.
Definition d_a_e_ba.h:19
static actor_method_class l_daE_BA_Method
Definition d_a_e_ba.cpp:1094
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
@ PROC_E_BA
Definition d_procname.h:495
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ENEMY_e
Definition f_op_actor.h:40
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ hioInit

UNK_REL_DATA bool hioInit
static

d_a_e_ba.cpp Enemy - Keese

◆ l_daE_BA_Method

actor_method_class l_daE_BA_Method
static
Initial value:
= {
}
static int daE_BA_Delete(e_ba_class *i_this)
Definition d_a_e_ba.cpp:960
static cPhs__Step daE_BA_Create(fopAc_ac_c *i_this)
Definition d_a_e_ba.cpp:986
static int daE_BA_Execute(e_ba_class *i_this)
Definition d_a_e_ba.cpp:842
static int daE_BA_Draw(e_ba_class *i_this)
Definition d_a_e_ba.cpp:50
static int daE_BA_IsDelete(e_ba_class *i_this)
Definition d_a_e_ba.cpp:955
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_HIO