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static void | ba_disappear (fopAc_ac_c *i_this) |
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static void | anm_init (e_ba_class *i_this, int i_index, f32 i_morf, u8 i_attr, f32 i_rate) |
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static int | daE_BA_Draw (e_ba_class *i_this) |
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static void * | shot_b_sub (void *i_proc, void *i_this) |
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static BOOL | other_bg_check (e_ba_class *i_this, fopAc_ac_c *i_other) |
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static BOOL | pl_check (e_ba_class *i_this, f32 i_maxDistance, s16 i_maxAngle) |
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static void | damage_check (e_ba_class *i_this) |
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static BOOL | path_check (e_ba_class *i_this) |
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static void | fly_move (e_ba_class *i_this) |
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static void | e_ba_roof (e_ba_class *i_this) |
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static void | e_ba_fight_fly (e_ba_class *i_this) |
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static void | e_ba_fight (e_ba_class *i_this) |
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static void | e_ba_attack (e_ba_class *i_this) |
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static void | e_ba_fly (e_ba_class *i_this) |
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static void | e_ba_return (e_ba_class *i_this) |
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static void | e_ba_path_fly (e_ba_class *i_this) |
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static void | e_ba_chance (e_ba_class *i_this) |
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static void | e_ba_wolfbite (e_ba_class *i_this) |
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static void | e_ba_wind (e_ba_class *i_this) |
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static void | e_ba_appear (e_ba_class *i_this) |
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static void | action (e_ba_class *i_this) |
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static int | daE_BA_Execute (e_ba_class *i_this) |
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static int | daE_BA_IsDelete (e_ba_class *i_this) |
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static int | daE_BA_Delete (e_ba_class *i_this) |
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static int | useHeapInit (fopAc_ac_c *i_this) |
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static cPhs__Step | daE_BA_Create (fopAc_ac_c *i_this) |
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