![]() |
Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Functions | |
static int | daB_GOS_Draw (b_gos_class *i_this) |
static void | anm_init (b_gos_class *i_this, int i_anmID, f32 i_morf, u8 i_attribute, f32 i_speed) |
static void | damage_check (b_gos_class *i_this) |
static void | wait (b_gos_class *i_this) |
static void | walk (b_gos_class *i_this) |
static void | ball (b_gos_class *i_this) |
static void | stick (b_gos_class *i_this) |
static void | action (b_gos_class *i_this) |
static int | daB_GOS_Execute (b_gos_class *i_this) |
static int | daB_GOS_IsDelete (b_gos_class *i_this) |
static int | daB_GOS_Delete (b_gos_class *i_this) |
static int | useHeapInit (fopAc_ac_c *i_this) |
static int | daB_GOS_Create (fopAc_ac_c *i_this) |
Variables | |
static b_gos_j_info | j_info [] |
static b_go_class * | boss |
static u8 | data_8060560C |
static daB_GOS_HIO_c | l_HIO |
static actor_method_class | l_daB_GOS_Method |
actor_process_profile_definition | g_profile_B_GOS |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
extern |
|
static |
d_a_b_gos.cpp Combined Goron Child
|
static |
|
static |