Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_lv6CstaSw.cpp File Reference

Functions

static int daLv6CstaSw_Draw (daLv6CstaSw_c *i_this)
 
static int daLv6CstaSw_Execute (daLv6CstaSw_c *i_this)
 
static int daLv6CstaSw_Delete (daLv6CstaSw_c *i_this)
 
static int daLv6CstaSw_Create (fopAc_ac_c *i_this)
 

Variables

static daLv6CstaSw_HIO_c l_HIO
 
static actor_method_class l_daLv6CstaSw_Method
 
actor_process_profile_definition g_profile_Tag_Lv6CstaSw
 

Function Documentation

◆ daLv6CstaSw_Create()

static int daLv6CstaSw_Create ( fopAc_ac_c i_this)
static

◆ daLv6CstaSw_Delete()

static int daLv6CstaSw_Delete ( daLv6CstaSw_c i_this)
static

◆ daLv6CstaSw_Draw()

static int daLv6CstaSw_Draw ( daLv6CstaSw_c i_this)
static

◆ daLv6CstaSw_Execute()

static int daLv6CstaSw_Execute ( daLv6CstaSw_c i_this)
static

Variable Documentation

◆ g_profile_Tag_Lv6CstaSw

actor_process_profile_definition g_profile_Tag_Lv6CstaSw
extern
Initial value:
= {
7,
sizeof(daLv6CstaSw_c),
0,
0,
658,
0x44000,
}
Definition d_a_tag_lv6CstaSw.h:7
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daLv6CstaSw_Method
Definition d_a_tag_lv6CstaSw.cpp:109
@ PROC_Tag_Lv6CstaSw
Definition d_procname.h:406
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daLv6CstaSw_Method

actor_method_class l_daLv6CstaSw_Method
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daLv6CstaSw_Draw(daLv6CstaSw_c *i_this)
Definition d_a_tag_lv6CstaSw.cpp:81
static int daLv6CstaSw_Delete(daLv6CstaSw_c *i_this)
Definition d_a_tag_lv6CstaSw.cpp:91
static int daLv6CstaSw_Execute(daLv6CstaSw_c *i_this)
Definition d_a_tag_lv6CstaSw.cpp:86
static int daLv6CstaSw_Create(fopAc_ac_c *i_this)
Definition d_a_tag_lv6CstaSw.cpp:97
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_HIO