Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_ss_item.cpp File Reference

Functions

static int daObj_SSItem_Create (void *i_this)
 
static int daObj_SSItem_Delete (void *i_this)
 
static int daObj_SSItem_Execute (void *i_this)
 
static int daObj_SSItem_Draw (void *i_this)
 
static int daObj_SSItem_IsDelete (void *i_this)
 

Variables

static charl_resFileName []
 
static int l_bmdIdxName [] = {0x23, 0x23, 0x00}
 
static charl_bmdFileName []
 
static actor_method_class daObj_SSItem_MethodTable
 
actor_process_profile_definition g_profile_OBJ_SSITEM
 

Function Documentation

◆ daObj_SSItem_Create()

static int daObj_SSItem_Create ( void i_this)
static

◆ daObj_SSItem_Delete()

static int daObj_SSItem_Delete ( void i_this)
static

◆ daObj_SSItem_Draw()

static int daObj_SSItem_Draw ( void i_this)
static

◆ daObj_SSItem_Execute()

static int daObj_SSItem_Execute ( void i_this)
static

◆ daObj_SSItem_IsDelete()

static int daObj_SSItem_IsDelete ( void i_this)
static

Variable Documentation

◆ daObj_SSItem_MethodTable

actor_method_class daObj_SSItem_MethodTable
static
Initial value:
= {
}
static int daObj_SSItem_Delete(void *i_this)
Definition d_a_obj_ss_item.cpp:341
static int daObj_SSItem_IsDelete(void *i_this)
Definition d_a_obj_ss_item.cpp:356
static int daObj_SSItem_Create(void *i_this)
Definition d_a_obj_ss_item.cpp:336
static int daObj_SSItem_Execute(void *i_this)
Definition d_a_obj_ss_item.cpp:346
static int daObj_SSItem_Draw(void *i_this)
Definition d_a_obj_ss_item.cpp:351
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_OBJ_SSITEM

actor_process_profile_definition g_profile_OBJ_SSITEM
extern
Initial value:
= {
7,
sizeof(daObj_SSItem_c),
0,
0,
0x45,
0x44100,
0,
}
???
Definition d_a_obj_ss_item.h:21
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daObj_SSItem_MethodTable
Definition d_a_obj_ss_item.cpp:361
@ PROC_OBJ_SSITEM
Definition d_procname.h:294
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9

◆ l_bmdFileName

char* l_bmdFileName[]
static
Initial value:
= {
"",
"",
"pumpkin.bmd",
}

◆ l_bmdIdxName

int l_bmdIdxName[] = {0x23, 0x23, 0x00}
static

◆ l_resFileName

char* l_resFileName[]
static
Initial value:
= {
"Always",
"Always",
"Pumpkin",
}

d_a_obj_ss_item.cpp