Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_fchain.cpp File Reference
Functions
static
int
daObjFchain_createHeap
(
fopAc_ac_c
*
i_this
)
static
int
daObjFchain_Create
(
fopAc_ac_c
*
i_this
)
static
int
daObjFchain_Delete
(
daObjFchain_c
*
i_this
)
static
int
daObjFchain_Execute
(
daObjFchain_c
*
i_this
)
static
int
daObjFchain_Draw
(
daObjFchain_c
*
i_this
)
Variables
static
char
const
l_arcName
[] = "Fchain"
static
Vec
const
localVec
static
Vec
const
wolfChainBaseOffset
static
actor_method_class
l_daObjFchain_Method
actor_process_profile_definition
g_profile_Obj_Fchain
Function Documentation
◆
daObjFchain_Create()
static
int
daObjFchain_Create
(
fopAc_ac_c
*
i_this
)
static
◆
daObjFchain_createHeap()
static
int
daObjFchain_createHeap
(
fopAc_ac_c
*
i_this
)
static
◆
daObjFchain_Delete()
static
int
daObjFchain_Delete
(
daObjFchain_c
*
i_this
)
static
◆
daObjFchain_Draw()
static
int
daObjFchain_Draw
(
daObjFchain_c
*
i_this
)
static
◆
daObjFchain_Execute()
static
int
daObjFchain_Execute
(
daObjFchain_c
*
i_this
)
static
Variable Documentation
◆
g_profile_Obj_Fchain
actor_process_profile_definition
g_profile_Obj_Fchain
extern
Initial value:
= {
fpcLy_CURRENT_e
,
7,
fpcPi_CURRENT_e
,
PROC_Obj_Fchain
,
&
g_fpcLf_Method
.base,
sizeof
(
daObjFchain_c
),
0,
0,
&
g_fopAc_Method
.base,
246,
&
l_daObjFchain_Method
,
0x00060000,
fopAc_ENV_e
,
fopAc_CULLBOX_CUSTOM_e
,
}
daObjFchain_c
Wolf Chain Shackle.
Definition
d_a_obj_fchain.h:20
g_fopAc_Method
void * g_fopAc_Method[8]
g_fpcLf_Method
void * g_fpcLf_Method[5+1]
Definition
f_pc_leaf.cpp:64
l_daObjFchain_Method
static actor_method_class l_daObjFchain_Method
Definition
d_a_obj_fchain.cpp:331
PROC_Obj_Fchain
@ PROC_Obj_Fchain
Definition
d_procname.h:349
fopAc_CULLBOX_CUSTOM_e
@ fopAc_CULLBOX_CUSTOM_e
Definition
f_op_actor.h:67
fopAc_ENV_e
@ fopAc_ENV_e
Definition
f_op_actor.h:41
fpcLy_CURRENT_e
@ fpcLy_CURRENT_e
Definition
f_pc_layer_tag.h:9
fpcPi_CURRENT_e
@ fpcPi_CURRENT_e
Definition
f_pc_priority.h:8
◆
l_arcName
char
const
l_arcName[] = "Fchain"
static
◆
l_daObjFchain_Method
actor_method_class
l_daObjFchain_Method
static
Initial value:
= {
(
process_method_func
)
daObjFchain_Create
,
(
process_method_func
)
daObjFchain_Delete
,
(
process_method_func
)
daObjFchain_Execute
,
NULL
,
(
process_method_func
)
daObjFchain_Draw
,
}
cLib_calcTimer
T cLib_calcTimer(T *value)
Definition
c_lib.h:79
daObjFchain_Draw
static int daObjFchain_Draw(daObjFchain_c *i_this)
Definition
d_a_obj_fchain.cpp:326
daObjFchain_Delete
static int daObjFchain_Delete(daObjFchain_c *i_this)
Definition
d_a_obj_fchain.cpp:88
daObjFchain_Execute
static int daObjFchain_Execute(daObjFchain_c *i_this)
Definition
d_a_obj_fchain.cpp:267
daObjFchain_Create
static int daObjFchain_Create(fopAc_ac_c *i_this)
Definition
d_a_obj_fchain.cpp:78
process_method_func
int(* process_method_func)(void *)
Definition
f_pc_method.h:7
◆
localVec
Vec
const
localVec
static
Initial value:
= {
0.0f, 0.0f, -9.0f,
}
◆
wolfChainBaseOffset
Vec
const
wolfChainBaseOffset
static
Initial value:
= {
22.0f, 0.0f, -12.0f,
}
src
d
actor
d_a_obj_fchain.cpp
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