Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_door_bossL1.cpp File Reference

Functions

static int getNowLevel ()
 
static int CheckCreateHeap (fopAc_ac_c *i_this)
 
static int daBdoorL1_Draw (daBdoorL1_c *i_this)
 
static int daBdoorL1_Execute (daBdoorL1_c *i_this)
 
static int daBdoorL1_Delete (daBdoorL1_c *i_this)
 
static int daBdoorL1_Create (fopAc_ac_c *i_this)
 

Variables

static u8 cNullVec__6Z2Calc [12]
 
static u32 lit_1787 [1+4]
 
static charl_stageName [20]
 
static char const l_staff_name [13] = "SHUTTER_DOOR"
 
static u32 const l_heap_size [11]
 
static charaction_table [18]
 
static actor_method_class l_daBdoorL1_Method
 
actor_process_profile_definition g_profile_L1BOSS_DOOR
 

Function Documentation

◆ CheckCreateHeap()

static int CheckCreateHeap ( fopAc_ac_c i_this)
static

◆ daBdoorL1_Create()

static int daBdoorL1_Create ( fopAc_ac_c i_this)
static

◆ daBdoorL1_Delete()

static int daBdoorL1_Delete ( daBdoorL1_c i_this)
static

◆ daBdoorL1_Draw()

static int daBdoorL1_Draw ( daBdoorL1_c i_this)
static

◆ daBdoorL1_Execute()

static int daBdoorL1_Execute ( daBdoorL1_c i_this)
static

◆ getNowLevel()

static int getNowLevel ( )
static

Variable Documentation

◆ action_table

char* action_table[18]
static
Initial value:
= {
"WAIT",
"SETANGLE",
"UNLOCK",
"OPEN",
"SETGOAL",
"SETGOAL2",
"CLOSE",
"SMOKE",
"SMOKE_END",
"END",
"END_CHECK",
"CHG_SCENE",
"STOP_CLOSE",
"PLY_DISP",
"PLY_NODISP",
"SETPOS",
"LIGHT_ANM",
"INIT",
}

◆ cNullVec__6Z2Calc

u8 cNullVec__6Z2Calc[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ g_profile_L1BOSS_DOOR

actor_process_profile_definition g_profile_L1BOSS_DOOR
extern
Initial value:
= {
7,
sizeof(daBdoorL1_c),
0,
0,
0x12A,
0x44000,
}
Boss Door.
Definition d_a_door_bossL1.h:20
static actor_method_class l_daBdoorL1_Method
Definition d_a_door_bossL1.cpp:1044
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
@ PROC_L1BOSS_DOOR
Definition d_procname.h:558
@ fopAc_CULLBOX_6_e
Definition f_op_actor.h:59
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daBdoorL1_Method

actor_method_class l_daBdoorL1_Method
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daBdoorL1_Create(fopAc_ac_c *i_this)
Definition d_a_door_bossL1.cpp:1039
static int daBdoorL1_Delete(daBdoorL1_c *i_this)
Definition d_a_door_bossL1.cpp:1033
static int daBdoorL1_Execute(daBdoorL1_c *i_this)
Definition d_a_door_bossL1.cpp:1026
static int daBdoorL1_Draw(daBdoorL1_c *i_this)
Definition d_a_door_bossL1.cpp:1020
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_heap_size

u32 const l_heap_size[11]
static
Initial value:
= {
0x00, 0x1500, 0x2260,
0x00, 0x2100, 0x00, 0x1500,
0x1500, 0x1600, 0x1500, 0x2260,
}

◆ l_staff_name

char const l_staff_name[13] = "SHUTTER_DOOR"
static

◆ l_stageName

char* l_stageName[20]
static
Initial value:
= {
"D_MN05",
"D_MN05A",
"D_MN04",
"D_MN04A",
"D_MN01",
"D_MN01A",
"D_MN10",
"D_MN10A",
"D_MN11",
"D_MN11A",
"D_MN06",
"D_MN06A",
"D_MN07",
"D_MN07A",
"D_MN08",
"D_MN08A",
"D_MN09",
"D_MN09A",
"D_MN54",
"D_MN54A",
}

◆ lit_1787

u32 lit_1787[1+4]
static
Initial value:
= {
0x02000201,
0x40080000,
0x00000000,
0x3FE00000,
0x00000000,
}