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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Classes | |
| class | daE_ZM_HIO_c |
Enumerations | |
| enum | E_zm_RES_File_ID { BCK_ZM_BIRI2 = 0x4 , BCK_ZM_DOWN , BCK_ZM_MOUTHOPEN , BMDR_ZM = 0x9 } |
| enum | Joint { JNT_CENTER , JNT_TONGUE1 , JNT_TONGUE2 , JNT_TONGUE3 , JNT_TONGUE4 , JNT_TONGUE5 } |
| enum | Action { ACTION_SEARCH_POINT , ACTION_WAIT , ACTION_MOVE , ACTION_ATTACK , ACTION_DAMAGE , ACTION_DEAD , ACTION_BULLET } |
| enum | Mode { MODE_0 , MODE_1 , MODE_2 , MODE_3 , MODE_10 = 0xA , MODE_11 , MODE_12 } |
Functions | |
| static int | daE_ZM_Draw (daE_ZM_c *i_this) |
| static void * | s_PointSearch (void *i_actor, void *i_data) |
| static int | daE_ZM_Execute (daE_ZM_c *i_this) |
| static int | daE_ZM_IsDelete (daE_ZM_c *i_this) |
| static int | daE_ZM_Delete (daE_ZM_c *i_this) |
| static int | useHeapInit (fopAc_ac_c *a_this) |
| static int | daE_ZM_Create (daE_ZM_c *i_this) |
Variables | |
| static u8 | l_initHIO |
| static daE_ZM_HIO_c | l_HIO |
| static actor_method_class | l_daE_ZM_Method |
| actor_process_profile_definition | g_profile_E_ZM |
| enum Action |
| enum E_zm_RES_File_ID |
| enum Joint |
| enum Mode |
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