Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_bottle_item.cpp File Reference

Functions

static s32 daTag_BottleItem_Create (void *i_this)
 
static s32 daTag_BottleItem_Delete (void *i_this)
 
static s32 daTag_BottleItem_Execute (void *i_this)
 
static s32 daTag_BottleItem_Draw (void *i_this)
 
static s32 daTag_BottleItem_IsDelete (void *i_this)
 

Variables

static actor_method_class daTag_BottleItem_MethodTable
 
actor_process_profile_definition g_profile_TAG_BTLITM
 

Function Documentation

◆ daTag_BottleItem_Create()

static s32 daTag_BottleItem_Create ( void i_this)
static

◆ daTag_BottleItem_Delete()

static s32 daTag_BottleItem_Delete ( void i_this)
static

◆ daTag_BottleItem_Draw()

static s32 daTag_BottleItem_Draw ( void i_this)
static

◆ daTag_BottleItem_Execute()

static s32 daTag_BottleItem_Execute ( void i_this)
static

◆ daTag_BottleItem_IsDelete()

static s32 daTag_BottleItem_IsDelete ( void i_this)
static

Variable Documentation

◆ daTag_BottleItem_MethodTable

actor_method_class daTag_BottleItem_MethodTable
static
Initial value:
= {
}
static s32 daTag_BottleItem_Execute(void *i_this)
Definition d_a_tag_bottle_item.cpp:189
static s32 daTag_BottleItem_Draw(void *i_this)
Definition d_a_tag_bottle_item.cpp:194
static s32 daTag_BottleItem_Delete(void *i_this)
Definition d_a_tag_bottle_item.cpp:184
static s32 daTag_BottleItem_Create(void *i_this)
Definition d_a_tag_bottle_item.cpp:179
static s32 daTag_BottleItem_IsDelete(void *i_this)
Definition d_a_tag_bottle_item.cpp:199
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_TAG_BTLITM

actor_process_profile_definition g_profile_TAG_BTLITM
extern
Initial value:
= {
7,
&g_fpcLf_Method.mBase,
0,
0,
70,
0x64100,
5,
}
Definition d_a_tag_bottle_item.h:10
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daTag_BottleItem_MethodTable
Definition d_a_tag_bottle_item.cpp:206
@ PROC_TAG_SSDRINK
Definition d_procname.h:295
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8