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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Go to the source code of this file.
Classes | |
struct | layer_management_tag_class |
Typedefs | |
typedef struct layer_management_tag_class | layer_management_tag_class |
Enumerations | |
enum | { fpcLy_ROOT_e = 0 , fpcLy_CURRENT_e = 0xFFFFFFFD , fpcLy_SPECIAL_e = 0xFFFFFFFE , fpcLy_NONE_e = 0xFFFFFFFF } |
Functions | |
s32 | fpcLyTg_QueueTo (layer_management_tag_class *i_layer_tag) |
s32 | fpcLyTg_ToQueue (layer_management_tag_class *i_layer_tag, unsigned int i_layerID, u16 i_listID, u16 i_listPriority) |
s32 | fpcLyTg_Move (layer_management_tag_class *i_layer_tag, unsigned int i_layerID, u16 i_listID, u16 i_listPriority) |
s32 | fpcLyTg_Init (layer_management_tag_class *i_layer_tag, unsigned int i_id, void *i_data) |
typedef struct layer_management_tag_class layer_management_tag_class |
s32 fpcLyTg_Init | ( | layer_management_tag_class * | i_layer_tag, |
unsigned int | i_id, | ||
void * | i_data ) |
s32 fpcLyTg_Move | ( | layer_management_tag_class * | i_layer_tag, |
unsigned int | i_layerID, | ||
u16 | i_listID, | ||
u16 | i_listPriority ) |
s32 fpcLyTg_QueueTo | ( | layer_management_tag_class * | i_layer_tag | ) |
s32 fpcLyTg_ToQueue | ( | layer_management_tag_class * | i_layer_tag, |
fpc_ProcID | i_layerID, | ||
u16 | i_listID, | ||
u16 | i_listPriority ) |
f_pc_layer_tag.cpp Framework - Process Layer Tag