Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Classes | |
struct | layer_management_tag_class |
Typedefs | |
typedef struct layer_class | layer_class |
typedef struct layer_management_tag_class | layer_management_tag_class |
Enumerations | |
enum | { fpcLy_ROOT_e = 0 , fpcLy_CURRENT_e = 0xFFFFFFFD , fpcLy_SPECIAL_e = 0xFFFFFFFE , fpcLy_NONE_e = 0xFFFFFFFF } |
s32 fpcLyTg_Init | ( | layer_management_tag_class * | i_LyTag, |
unsigned int | i_id, | ||
void * | i_data | ||
) |
s32 fpcLyTg_Move | ( | layer_management_tag_class * | i_LyTag, |
unsigned int | i_layerID, | ||
u16 | i_listID, | ||
u16 | i_listPriority | ||
) |
s32 fpcLyTg_QueueTo | ( | layer_management_tag_class * | pTag | ) |
s32 fpcLyTg_ToQueue | ( | layer_management_tag_class * | i_LyTag, |
fpc_ProcID | i_layerID, | ||
u16 | i_listID, | ||
u16 | i_listPriority | ||
) |
f_pc_layer_tag.cpp Framework - Process Layer Tag