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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_pc_layer_tag.h File Reference

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Classes

struct  layer_management_tag_class
 

Typedefs

typedef struct layer_management_tag_class layer_management_tag_class
 

Enumerations

enum  { fpcLy_ROOT_e = 0 , fpcLy_CURRENT_e = 0xFFFFFFFD , fpcLy_SPECIAL_e = 0xFFFFFFFE , fpcLy_NONE_e = 0xFFFFFFFF }
 

Functions

s32 fpcLyTg_QueueTo (layer_management_tag_class *i_layer_tag)
 
s32 fpcLyTg_ToQueue (layer_management_tag_class *i_layer_tag, unsigned int i_layerID, u16 i_listID, u16 i_listPriority)
 
s32 fpcLyTg_Move (layer_management_tag_class *i_layer_tag, unsigned int i_layerID, u16 i_listID, u16 i_listPriority)
 
s32 fpcLyTg_Init (layer_management_tag_class *i_layer_tag, unsigned int i_id, void *i_data)
 

Typedef Documentation

◆ layer_management_tag_class

typedef struct layer_management_tag_class layer_management_tag_class

Enumeration Type Documentation

◆ anonymous enum

anonymous enum
Enumerator
fpcLy_ROOT_e 
fpcLy_CURRENT_e 
fpcLy_SPECIAL_e 
fpcLy_NONE_e 

Function Documentation

◆ fpcLyTg_Init()

s32 fpcLyTg_Init ( layer_management_tag_class * i_layer_tag,
unsigned int i_id,
void * i_data )

◆ fpcLyTg_Move()

s32 fpcLyTg_Move ( layer_management_tag_class * i_layer_tag,
unsigned int i_layerID,
u16 i_listID,
u16 i_listPriority )

◆ fpcLyTg_QueueTo()

s32 fpcLyTg_QueueTo ( layer_management_tag_class * i_layer_tag)

◆ fpcLyTg_ToQueue()

s32 fpcLyTg_ToQueue ( layer_management_tag_class * i_layer_tag,
fpc_ProcID i_layerID,
u16 i_listID,
u16 i_listPriority )

f_pc_layer_tag.cpp Framework - Process Layer Tag