Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_pc_layer_tag.h File Reference

Go to the source code of this file.

Classes

struct  layer_management_tag_class
 

Typedefs

typedef struct layer_class layer_class
 
typedef struct layer_management_tag_class layer_management_tag_class
 

Enumerations

enum  { fpcLy_ROOT_e = 0 , fpcLy_CURRENT_e = 0xFFFFFFFD , fpcLy_SPECIAL_e = 0xFFFFFFFE , fpcLy_NONE_e = 0xFFFFFFFF }
 

Functions

s32 fpcLyTg_QueueTo (layer_management_tag_class *pTag)
 
s32 fpcLyTg_ToQueue (layer_management_tag_class *pTag, unsigned int layerID, u16 listID, u16 listPrio)
 
s32 fpcLyTg_Move (layer_management_tag_class *, unsigned int, u16, u16)
 
s32 fpcLyTg_Init (layer_management_tag_class *, unsigned int, void *)
 

Typedef Documentation

◆ layer_class

◆ layer_management_tag_class

Enumeration Type Documentation

◆ anonymous enum

Enumerator
fpcLy_ROOT_e 
fpcLy_CURRENT_e 
fpcLy_SPECIAL_e 
fpcLy_NONE_e 

Function Documentation

◆ fpcLyTg_Init()

s32 fpcLyTg_Init ( layer_management_tag_class i_LyTag,
unsigned int  i_id,
void i_data 
)

◆ fpcLyTg_Move()

s32 fpcLyTg_Move ( layer_management_tag_class i_LyTag,
unsigned int  i_layerID,
u16  i_listID,
u16  i_listPriority 
)

◆ fpcLyTg_QueueTo()

s32 fpcLyTg_QueueTo ( layer_management_tag_class pTag)

◆ fpcLyTg_ToQueue()

s32 fpcLyTg_ToQueue ( layer_management_tag_class i_LyTag,
fpc_ProcID  i_layerID,
u16  i_listID,
u16  i_listPriority 
)

f_pc_layer_tag.cpp Framework - Process Layer Tag