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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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static void | rideCallBack (dBgW *i_bgw, fopAc_ac_c *i_this, fopAc_ac_c *i_rideActor) |
static int | daObjYchndlr_create1st (daObjYchndlr_c *i_this) |
static int | daObjYchndlr_MoveBGDelete (daObjYchndlr_c *i_this) |
static int | daObjYchndlr_MoveBGExecute (daObjYchndlr_c *i_this) |
static int | daObjYchndlr_MoveBGDraw (daObjYchndlr_c *i_this) |
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static char * | l_arcName = "Ychandelr" |
static const int | l_bmdidx [] = {4, 5} |
static const cull_box | l_cull_box |
static Vec | l_shaft_vec [] |
static s16 | l_shaft_roty [] = {0x7FFF, 0x7FFF, 0x0000, 0x0000} |
static dCcD_SrcCyl | l_cc_src_shaft_cyl |
static dCcD_SrcCyl | l_cc_cyl_src |
static actor_method_class | daObjYchndlr_METHODS |
actor_process_profile_definition | g_profile_Obj_Ychndlr |
Snowpeak Ruins Chandelier (Swinging Platform)
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