Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv5ychndlr.cpp File Reference

Functions

static void rideCallBack (dBgW *i_bgw, fopAc_ac_c *i_this, fopAc_ac_c *i_rideActor)
 
static int daObjYchndlr_create1st (daObjYchndlr_c *i_this)
 
static int daObjYchndlr_MoveBGDelete (daObjYchndlr_c *i_this)
 
static int daObjYchndlr_MoveBGExecute (daObjYchndlr_c *i_this)
 
static int daObjYchndlr_MoveBGDraw (daObjYchndlr_c *i_this)
 

Variables

static charl_arcName = "Ychandelr"
 
static const int l_bmdidx [] = {4, 5}
 
static const cull_box l_cull_box
 
static Vec l_shaft_vec []
 
static s16 l_shaft_roty [] = {0x7FFF, 0x7FFF, 0x0000, 0x0000}
 
static dCcD_SrcCyl l_cc_src_shaft_cyl
 
static dCcD_SrcCyl l_cc_cyl_src
 
static actor_method_class daObjYchndlr_METHODS
 
actor_process_profile_definition g_profile_Obj_Ychndlr
 

Detailed Description

Snowpeak Ruins Chandelier (Swinging Platform)

Function Documentation

◆ daObjYchndlr_create1st()

static int daObjYchndlr_create1st ( daObjYchndlr_c i_this)
static

◆ daObjYchndlr_MoveBGDelete()

static int daObjYchndlr_MoveBGDelete ( daObjYchndlr_c i_this)
static

◆ daObjYchndlr_MoveBGDraw()

static int daObjYchndlr_MoveBGDraw ( daObjYchndlr_c i_this)
static

◆ daObjYchndlr_MoveBGExecute()

static int daObjYchndlr_MoveBGExecute ( daObjYchndlr_c i_this)
static

◆ rideCallBack()

static void rideCallBack ( dBgW i_bgw,
fopAc_ac_c i_this,
fopAc_ac_c i_rideActor 
)
static

Variable Documentation

◆ daObjYchndlr_METHODS

actor_method_class daObjYchndlr_METHODS
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daObjYchndlr_create1st(daObjYchndlr_c *i_this)
Definition d_a_obj_lv5ychndlr.cpp:354
static int daObjYchndlr_MoveBGDelete(daObjYchndlr_c *i_this)
Definition d_a_obj_lv5ychndlr.cpp:361
static int daObjYchndlr_MoveBGExecute(daObjYchndlr_c *i_this)
Definition d_a_obj_lv5ychndlr.cpp:367
static int daObjYchndlr_MoveBGDraw(daObjYchndlr_c *i_this)
Definition d_a_obj_lv5ychndlr.cpp:373
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_Obj_Ychndlr

actor_process_profile_definition g_profile_Obj_Ychndlr
extern
Initial value:
= {
3,
&g_fpcLf_Method.mBase,
sizeof(daObjYchndlr_c),
0,
0,
664,
0x00040100,
}
Snowpeak Ruins Chandelier (Swinging Platform)
Definition d_a_obj_lv5ychndlr.h:16
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daObjYchndlr_METHODS
Definition d_a_obj_lv5ychndlr.cpp:378
@ PROC_Obj_Ychndlr
Definition d_procname.h:206
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_arcName

char* l_arcName = "Ychandelr"
static

◆ l_bmdidx

const int l_bmdidx[] = {4, 5}
static

◆ l_cc_cyl_src

dCcD_SrcCyl l_cc_cyl_src
static
Initial value:
= {
{
{0x0, {{0x0, 0x0, 0x0}, {0x408000, 0x11}, 0x0}},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0},
{dCcD_SE_NONE, 0x5, 0x0, 0x0, 0x2},
{0x0},
},
{
{0.0f, 0.0f, 0.0f},
350.0f,
150.0f
}
}
@ dCcD_SE_NONE
Definition d_cc_d.h:13

◆ l_cc_src_shaft_cyl

dCcD_SrcCyl l_cc_src_shaft_cyl
static
Initial value:
= {
{
{0x0, {{0x0, 0x0, 0x0}, {0xd8fbfdff, 0x11}, 0x79}},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0},
{dCcD_SE_NONE, 0x5, 0x0, 0x0, 0x2},
{0x0},
},
{
{0.0f, 0.0f, 0.0f},
50.0f,
100.0f
}
}

◆ l_cull_box

const cull_box l_cull_box
static
Initial value:
= {
{-1500.0f, -2500.0f, -500.0f},
{1500.0f, 200.0f, 500.0f},
}

◆ l_shaft_roty

s16 l_shaft_roty[] = {0x7FFF, 0x7FFF, 0x0000, 0x0000}
static

◆ l_shaft_vec

Vec l_shaft_vec[]
static
Initial value:
= {
{-140.0f, 0.0f, 200.0f},
{140.0f, 0.0f, 200.0f},
{-140.0f, 0.0f, -200.0f},
{140.0f, 0.0f, -200.0f},
}