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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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typedef void(dScnLogo_c::* | execFunc) () |
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static int | phase_0 (dScnLogo_c *i_this) |
static int | phase_1 (dScnLogo_c *i_this) |
static int | phase_2 (dScnLogo_c *i_this) |
static int | resLoad (request_of_phase_process_class *i_phase, dScnLogo_c *i_this) |
static int | dScnLogo_Create (scene_class *i_this) |
static int | dScnLogo_Execute (dScnLogo_c *i_this) |
static int | dScnLogo_Draw (dScnLogo_c *i_this) |
static int | dScnLogo_Delete (dScnLogo_c *i_this) |
static int | dScnLogo_IsDelete (dScnLogo_c *i_this) |
Variables | |
static u8 | cNullVec__6Z2Calc [12] |
static dLog_HIO_c | g_LogHIO |
static execFunc | l_execFunc [16] |
static s16 const | l_preLoad_dylKeyTbl [14] |
static dScnLogo_Method | l_dScnLogo_Method [5] |
scene_process_profile_definition | g_profile_LOGO_SCENE |
typedef void(dScnLogo_c::* execFunc) () |
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