Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_mk.cpp File Reference

Functions

static bool daNpc_Mk_Create__FPv ()
 
static bool daNpc_Mk_Delete__FPv ()
 
static bool daNpc_Mk_Execute__FPv ()
 
static bool daNpc_Mk_Draw__FPv ()
 
static bool daNpc_Mk_IsDelete__FPv ()
 
static bool daNpc_Mk_Create (void *param_0)
 
static bool daNpc_Mk_Delete (void *param_0)
 
static bool daNpc_Mk_Execute (void *param_0)
 
static bool daNpc_Mk_Draw (void *param_0)
 
static bool daNpc_Mk_IsDelete (void *param_0)
 

Variables

static actor_method_class daNpc_Mk_MethodTable
 
actor_process_profile_definition g_profile_NPC_MK
 

Function Documentation

◆ daNpc_Mk_Create()

static bool daNpc_Mk_Create ( void param_0)
static

◆ daNpc_Mk_Create__FPv()

static bool daNpc_Mk_Create__FPv ( )
static

◆ daNpc_Mk_Delete()

static bool daNpc_Mk_Delete ( void param_0)
static

◆ daNpc_Mk_Delete__FPv()

static bool daNpc_Mk_Delete__FPv ( )
static

◆ daNpc_Mk_Draw()

static bool daNpc_Mk_Draw ( void param_0)
static

◆ daNpc_Mk_Draw__FPv()

static bool daNpc_Mk_Draw__FPv ( )
static

◆ daNpc_Mk_Execute()

static bool daNpc_Mk_Execute ( void param_0)
static

◆ daNpc_Mk_Execute__FPv()

static bool daNpc_Mk_Execute__FPv ( )
static

◆ daNpc_Mk_IsDelete()

static bool daNpc_Mk_IsDelete ( void param_0)
static

◆ daNpc_Mk_IsDelete__FPv()

static bool daNpc_Mk_IsDelete__FPv ( )
static

Variable Documentation

◆ daNpc_Mk_MethodTable

actor_method_class daNpc_Mk_MethodTable
static
Initial value:
= {
}
static bool daNpc_Mk_Draw__FPv()
static bool daNpc_Mk_Execute__FPv()
static bool daNpc_Mk_IsDelete__FPv()
static bool daNpc_Mk_Create__FPv()
static bool daNpc_Mk_Delete__FPv()
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_NPC_MK

actor_process_profile_definition g_profile_NPC_MK
extern
Initial value:
= {
7,
&g_fpcLf_Method.mBase,
0x00000001,
0,
0,
427,
0x020C4407,
}
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daNpc_Mk_MethodTable
Definition d_a_npc_mk.cpp:55
@ PROC_NPC_MK
Definition d_procname.h:685
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:53
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8