Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_assistance.cpp File Reference

Functions

static int daTagAssist_Create (fopAc_ac_c *i_this)
 
static int daTagAssist_Execute (daTagAssist_c *i_this)
 
static int daTagAssist_IsDelete (daTagAssist_c *i_this)
 
static int daTagAssist_Delete (daTagAssist_c *i_this)
 

Variables

static actor_method_class l_daTagAssist_Method
 
actor_process_profile_definition g_profile_Tag_Assist
 

Function Documentation

◆ daTagAssist_Create()

static int daTagAssist_Create ( fopAc_ac_c i_this)
static

◆ daTagAssist_Delete()

static int daTagAssist_Delete ( daTagAssist_c i_this)
static

◆ daTagAssist_Execute()

static int daTagAssist_Execute ( daTagAssist_c i_this)
static

◆ daTagAssist_IsDelete()

static int daTagAssist_IsDelete ( daTagAssist_c i_this)
static

Variable Documentation

◆ g_profile_Tag_Assist

actor_process_profile_definition g_profile_Tag_Assist
extern
Initial value:
= {
7,
&g_fpcLf_Method.mBase,
sizeof(daTagAssist_c),
0,
0,
266,
0x40000,
}
Definition d_a_tag_assistance.h:6
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daTagAssist_Method
Definition d_a_tag_assistance.cpp:33
@ PROC_Tag_Assist
Definition d_procname.h:722
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daTagAssist_Method

actor_method_class l_daTagAssist_Method
static
Initial value:
= {
}
static int daTagAssist_Create(fopAc_ac_c *i_this)
Definition d_a_tag_assistance.cpp:10
static int daTagAssist_IsDelete(daTagAssist_c *i_this)
Definition d_a_tag_assistance.cpp:21
static int daTagAssist_Delete(daTagAssist_c *i_this)
Definition d_a_tag_assistance.cpp:26
static int daTagAssist_Execute(daTagAssist_c *i_this)
Definition d_a_tag_assistance.cpp:16
int(* process_method_func)(void *)
Definition f_pc_method.h:7