Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_demo_item.cpp File Reference

Classes

class  DitemHIO_c
 

Functions

static int daDitem_Delete (daDitem_c *i_this)
 
static int daDitem_Create (daDitem_c *i_this)
 
static int daDitem_Execute (daDitem_c *i_this)
 
static int daDitem_Draw (daDitem_c *i_this)
 

Variables

static cXyz l_player_offset = cXyz(0.0f, 115.0f, 54.0f)
 
static cXyz l_wolf_offset = cXyz(13.0f, 135.0f, 57.0f)
 
static cXyz l_horse_offset = cXyz(0.0f, 20.0f, 54.0f)
 
static const GXColor l_light_color = {0x8C, 0x7C, 0x6A, 0xFF}
 
static actor_method_class l_daDitem_Method
 
actor_process_profile_definition g_profile_Demo_Item
 
 AUDIO_INSTANCES
 

Function Documentation

◆ daDitem_Create()

static int daDitem_Create ( daDitem_c * i_this)
static

◆ daDitem_Delete()

static int daDitem_Delete ( daDitem_c * i_this)
static

◆ daDitem_Draw()

static int daDitem_Draw ( daDitem_c * i_this)
static

◆ daDitem_Execute()

static int daDitem_Execute ( daDitem_c * i_this)
static

Variable Documentation

◆ AUDIO_INSTANCES

AUDIO_INSTANCES

◆ g_profile_Demo_Item

actor_process_profile_definition g_profile_Demo_Item
Initial value:
= {
7,
sizeof(daDitem_c),
0,
0,
}
Cutscene Item.
Definition d_a_demo_item.h:16
static actor_method_class l_daDitem_Method
Definition d_a_demo_item.cpp:555
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:98
@ fopAcStts_NOPAUSE_e
Definition f_op_actor.h:48
@ fopAcStts_UNK_0x40000_e
Definition f_op_actor.h:49
@ fopAc_ACTOR_e
Definition f_op_actor.h:66
@ fpcDwPi_Demo_Item_e
Definition f_pc_draw_priority.h:257
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcNm_Demo_Item_e
Definition f_pc_name.h:551
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daDitem_Method

actor_method_class l_daDitem_Method
static
Initial value:
= {
}
static int daDitem_Draw(daDitem_c *i_this)
Definition d_a_demo_item.cpp:551
static int daDitem_Create(daDitem_c *i_this)
Definition d_a_demo_item.cpp:494
static int daDitem_Execute(daDitem_c *i_this)
Definition d_a_demo_item.cpp:536
static int daDitem_Delete(daDitem_c *i_this)
Definition d_a_demo_item.cpp:455
int(* process_method_func)(void *)
Definition f_pc_method.h:6

◆ l_horse_offset

cXyz l_horse_offset = cXyz(0.0f, 20.0f, 54.0f)
static

◆ l_light_color

const GXColor l_light_color = {0x8C, 0x7C, 0x6A, 0xFF}
static

◆ l_player_offset

cXyz l_player_offset = cXyz(0.0f, 115.0f, 54.0f)
static

◆ l_wolf_offset

cXyz l_wolf_offset = cXyz(13.0f, 135.0f, 57.0f)
static