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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| static void | ride_call_back (dBgW *i_bgw, fopAc_ac_c *i_bgActor, fopAc_ac_c *i_rideActor) |
| static int | Reel_CallBack (J3DJoint *i_joint, int param_1) |
| static int | frog_CallBack (J3DJoint *i_joint, int param_1) |
| static void | koro2_draw (fshop_class *i_this) |
| static int | daFshop_Draw (fshop_class *i_this) |
| static void | lure_set (fshop_class *i_this) |
| static void | rod_set (fshop_class *i_this) |
| static void * | s_fish_sub (void *i_actor, void *i_data) |
| static void | tsubo_set (fshop_class *i_this) |
| static void | weed_control (fshop_class *i_this, fs_weed_s *i_weed) |
| static void | stage_copy (fshop_class *i_dst, fshop_class *i_src) |
| static void | koro2_mtx_set (fshop_class *i_this) |
| static void * | s_sel_sub (void *i_actor, void *i_data) |
| static void * | s_ball_sub (void *i_actor, void *i_data) |
| static void | koro2_game (fshop_class *i_this) |
| static int | ball_wall_check (fshop_class *i_this) |
| static int | daFshop_Execute (fshop_class *i_this) |
| static int | daFshop_IsDelete (fshop_class *i_this) |
| static int | daFshop_Delete (fshop_class *i_this) |
| static int | koro2_heapinit (fopAc_ac_c *actor) |
| static int | useHeapInit (fopAc_ac_c *actor) |
| static int | BalluseHeapInit (fopAc_ac_c *actor) |
| static int | daFshop_Create (fopAc_ac_c *actor) |
Variables | |
| static cXyz | BallStartPos |
| static cXyz | BallEndPos |
| static J3DModel * | ArcIX_A_crwaku_model [1] |
| static s8 | koro2_map_LV1 [135] |
| static s8 | koro2_map_LV2 [135] |
| static s8 | koro2_map_LV3 [135] |
| static s8 | koro2_map_LV4 [135] |
| static s8 | koro2_map_LV5 [135] |
| static s8 | koro2_map_LV7 [135] |
| static s8 | koro2_map_LV6 [135] |
| static s8 | koro2_map_LV8 [135] |
| static s8 * | koro2_map_d [8] |
| static J3DModel * | ArcIX_A_crstart_model [1] |
| static J3DModel * | ArcIX_A_crgoal_model [1] |
| static J3DModel * | ArcIX_A_crbox_model [31] |
| static J3DModel * | ArcIX_A_crcurve_a_model [16] |
| static J3DModel * | ArcIX_A_crcurve_b_model [4] |
| static J3DModel * | ArcIX_A_crsaka_model [8] |
| static J3DModel ** | koro2_union_model [6] |
| static f32 | lure_scale [3] |
| static f32 | lure_eye_off [3] |
| static f32 | hook_1_offy [3] |
| static f32 | hook_2_offz [3] |
| static f32 | hook_2_offy [3] |
| static actor_method_class | l_daFshop_Method |
| actor_process_profile_definition | g_profile_FSHOP |
| AUDIO_INSTANCES | |
| enum koro2_parts |
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| AUDIO_INSTANCES |
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Koro2 (Rollgoal) map data works as a 15x15 grid Each grid value represents a piece to be placed there (koro2_parts enum) (0) represents an empty space
Up to 100 parts are supported in a course, though each piece has it's own max limit: Start: 1 Goal: 1 Box: 31 CurveA: 16 CurveB: 4 Slope: 8
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