Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_bs.cpp File Reference

Classes

class  daE_BS_HIO_c
 

Enumerations

enum  daE_BS_ACTION {
  ACTION_APPEAR , ACTION_NORMAL , ACTION_FIGHT_RUN , ACTION_ATTACK ,
  ACTION_DAMAGE
}
 

Functions

static void wepon_anm_init (e_bs_class *i_this, int i_anm)
 
static void anm_init (e_bs_class *i_this, int i_anm, f32 i_morf, u8 i_mode, f32 i_speed)
 
static int nodeCallBack (J3DJoint *i_joint, int param_1)
 
static int daE_BS_Draw (e_bs_class *i_this)
 
static BOOL player_way_check (e_bs_class *i_this)
 
static BOOL way_bg_check (e_bs_class *i_this, f32 i_dist, f32 i_height)
 
static int pl_check (e_bs_class *i_this, f32 i_range, s16 i_angle)
 
static void e_bs_appear (e_bs_class *i_this)
 
static void e_bs_normal (e_bs_class *i_this)
 
static void e_bs_fight_run (e_bs_class *i_this)
 
static fopAc_ac_cat_hit_check (e_bs_class *i_this)
 
static void e_bs_attack (e_bs_class *i_this)
 
static void e_bs_damage (e_bs_class *i_this)
 
static void damage_check (e_bs_class *i_this)
 
static void action (e_bs_class *i_this)
 
static void anm_se_set (e_bs_class *i_this)
 
static int daE_BS_Execute (e_bs_class *i_this)
 
static int daE_BS_IsDelete (e_bs_class *i_this)
 
static int daE_BS_Delete (e_bs_class *i_this)
 
static int useHeapInit (fopAc_ac_c *i_this)
 
static int daE_BS_Create (fopAc_ac_c *i_this)
 

Variables

static u8 l_HIOInit
 
static daE_BS_HIO_c l_HIO
 
static actor_method_class l_daE_BS_Method
 
actor_process_profile_definition g_profile_E_BS
 

Enumeration Type Documentation

◆ daE_BS_ACTION

Enumerator
ACTION_APPEAR 
ACTION_NORMAL 
ACTION_FIGHT_RUN 
ACTION_ATTACK 
ACTION_DAMAGE 

Function Documentation

◆ action()

static void action ( e_bs_class * i_this)
static

◆ anm_init()

static void anm_init ( e_bs_class * i_this,
int i_anm,
f32 i_morf,
u8 i_mode,
f32 i_speed )
static

◆ anm_se_set()

static void anm_se_set ( e_bs_class * i_this)
static

◆ at_hit_check()

static fopAc_ac_c * at_hit_check ( e_bs_class * i_this)
static

◆ daE_BS_Create()

static int daE_BS_Create ( fopAc_ac_c * i_this)
static

◆ daE_BS_Delete()

static int daE_BS_Delete ( e_bs_class * i_this)
static

◆ daE_BS_Draw()

static int daE_BS_Draw ( e_bs_class * i_this)
static

◆ daE_BS_Execute()

static int daE_BS_Execute ( e_bs_class * i_this)
static

◆ daE_BS_IsDelete()

static int daE_BS_IsDelete ( e_bs_class * i_this)
static

◆ damage_check()

static void damage_check ( e_bs_class * i_this)
static

◆ e_bs_appear()

static void e_bs_appear ( e_bs_class * i_this)
static

◆ e_bs_attack()

static void e_bs_attack ( e_bs_class * i_this)
static

◆ e_bs_damage()

static void e_bs_damage ( e_bs_class * i_this)
static

◆ e_bs_fight_run()

static void e_bs_fight_run ( e_bs_class * i_this)
static

◆ e_bs_normal()

static void e_bs_normal ( e_bs_class * i_this)
static

◆ nodeCallBack()

static int nodeCallBack ( J3DJoint * i_joint,
int param_1 )
static

◆ pl_check()

static int pl_check ( e_bs_class * i_this,
f32 i_range,
s16 i_angle )
static

◆ player_way_check()

static BOOL player_way_check ( e_bs_class * i_this)
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c * i_this)
static

◆ way_bg_check()

static BOOL way_bg_check ( e_bs_class * i_this,
f32 i_dist,
f32 i_height )
static

◆ wepon_anm_init()

static void wepon_anm_init ( e_bs_class * i_this,
int i_anm )
static

Variable Documentation

◆ g_profile_E_BS

actor_process_profile_definition g_profile_E_BS
extern
Initial value:
= {
7,
sizeof(e_bs_class),
0,
0,
124,
0x10040100,
}
Stalkin (Baby Stal)
Definition d_a_e_bs.h:17
static actor_method_class l_daE_BS_Method
Definition d_a_e_bs.cpp:923
@ PROC_E_BS
Definition d_procname.h:448
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:53
@ fopAc_ENEMY_e
Definition f_op_actor.h:40
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daE_BS_Method

actor_method_class l_daE_BS_Method
static
Initial value:
= {
}
static int daE_BS_Create(fopAc_ac_c *i_this)
Definition d_a_e_bs.cpp:822
static int daE_BS_Delete(e_bs_class *i_this)
Definition d_a_e_bs.cpp:780
static int daE_BS_Draw(e_bs_class *i_this)
Definition d_a_e_bs.cpp:82
static int daE_BS_IsDelete(e_bs_class *i_this)
Definition d_a_e_bs.cpp:776
static int daE_BS_Execute(e_bs_class *i_this)
Definition d_a_e_bs.cpp:682
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_HIO

daE_BS_HIO_c l_HIO
static

◆ l_HIOInit

u8 l_HIOInit
static