|
| static void | wepon_anm_init (e_bs_class *i_this, int i_anm) |
| |
| static void | anm_init (e_bs_class *i_this, int i_anm, f32 i_morf, u8 i_mode, f32 i_speed) |
| |
| static int | nodeCallBack (J3DJoint *i_joint, int param_1) |
| |
| static int | daE_BS_Draw (e_bs_class *i_this) |
| |
| static BOOL | player_way_check (e_bs_class *i_this) |
| |
| static BOOL | way_bg_check (e_bs_class *i_this, f32 i_dist, f32 i_height) |
| |
| static int | pl_check (e_bs_class *i_this, f32 i_range, s16 i_angle) |
| |
| static void | e_bs_appear (e_bs_class *i_this) |
| |
| static void | e_bs_normal (e_bs_class *i_this) |
| |
| static void | e_bs_fight_run (e_bs_class *i_this) |
| |
| static fopAc_ac_c * | at_hit_check (e_bs_class *i_this) |
| |
| static void | e_bs_attack (e_bs_class *i_this) |
| |
| static void | e_bs_damage (e_bs_class *i_this) |
| |
| static void | damage_check (e_bs_class *i_this) |
| |
| static void | action (e_bs_class *i_this) |
| |
| static void | anm_se_set (e_bs_class *i_this) |
| |
| static int | daE_BS_Execute (e_bs_class *i_this) |
| |
| static int | daE_BS_IsDelete (e_bs_class *i_this) |
| |
| static int | daE_BS_Delete (e_bs_class *i_this) |
| |
| static int | useHeapInit (fopAc_ac_c *i_this) |
| |
| static int | daE_BS_Create (fopAc_ac_c *i_this) |
| |