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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Classes | |
| class | daE_BS_HIO_c |
Enumerations | |
| enum | daE_BS_ACTION { ACTION_APPEAR , ACTION_NORMAL , ACTION_FIGHT_RUN , ACTION_ATTACK , ACTION_DAMAGE } |
Functions | |
| static void | wepon_anm_init (e_bs_class *i_this, int i_anm) |
| static void | anm_init (e_bs_class *i_this, int i_anm, f32 i_morf, u8 i_mode, f32 i_speed) |
| static int | nodeCallBack (J3DJoint *i_joint, int param_1) |
| static int | daE_BS_Draw (e_bs_class *i_this) |
| static BOOL | player_way_check (e_bs_class *i_this) |
| static BOOL | way_bg_check (e_bs_class *i_this, f32 i_dist, f32 i_height) |
| static int | pl_check (e_bs_class *i_this, f32 i_range, s16 i_angle) |
| static void | e_bs_appear (e_bs_class *i_this) |
| static void | e_bs_normal (e_bs_class *i_this) |
| static void | e_bs_fight_run (e_bs_class *i_this) |
| static fopAc_ac_c * | at_hit_check (e_bs_class *i_this) |
| static void | e_bs_attack (e_bs_class *i_this) |
| static void | e_bs_damage (e_bs_class *i_this) |
| static void | damage_check (e_bs_class *i_this) |
| static void | action (e_bs_class *i_this) |
| static void | anm_se_set (e_bs_class *i_this) |
| static int | daE_BS_Execute (e_bs_class *i_this) |
| static int | daE_BS_IsDelete (e_bs_class *i_this) |
| static int | daE_BS_Delete (e_bs_class *i_this) |
| static int | useHeapInit (fopAc_ac_c *i_this) |
| static int | daE_BS_Create (fopAc_ac_c *i_this) |
Variables | |
| static u8 | hio_set |
| static daE_BS_HIO_c | l_HIO |
| static actor_method_class | l_daE_BS_Method |
| actor_process_profile_definition | g_profile_E_BS |
| enum daE_BS_ACTION |
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| actor_process_profile_definition g_profile_E_BS |
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