Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_sakuita.cpp File Reference

Classes

class  daObjSakuita_Hio_c
 

Functions

f32 dummyLiteral ()
 
static int createSolidHeap (fopAc_ac_c *i_actor)
 
static int daObjSakuita_Draw (daObjSakuita_c *i_this)
 
static int daObjSakuita_Execute (daObjSakuita_c *i_this)
 
static int daObjSakuita_IsDelete (daObjSakuita_c *i_this)
 
static int daObjSakuita_Delete (daObjSakuita_c *i_this)
 
static int daObjSakuita_Create (fopAc_ac_c *i_actor)
 

Variables

static daObjSakuita_Hio_c M_hio
 
static char * l_arcName = "A_Sakuita"
 
static actor_method_class l_daObjSakuita_Method
 
actor_process_profile_definition g_profile_Obj_Sakuita
 

Function Documentation

◆ createSolidHeap()

static int createSolidHeap ( fopAc_ac_c * i_actor)
static

◆ daObjSakuita_Create()

static int daObjSakuita_Create ( fopAc_ac_c * i_actor)
static

◆ daObjSakuita_Delete()

static int daObjSakuita_Delete ( daObjSakuita_c * i_this)
static

◆ daObjSakuita_Draw()

static int daObjSakuita_Draw ( daObjSakuita_c * i_this)
static

◆ daObjSakuita_Execute()

static int daObjSakuita_Execute ( daObjSakuita_c * i_this)
static

◆ daObjSakuita_IsDelete()

static int daObjSakuita_IsDelete ( daObjSakuita_c * i_this)
static

◆ dummyLiteral()

f32 dummyLiteral ( )

Variable Documentation

◆ g_profile_Obj_Sakuita

actor_process_profile_definition g_profile_Obj_Sakuita
Initial value:
= {
7,
sizeof(daObjSakuita_c),
0,
0,
36,
0x00040180,
}
Rope Plank.
Definition d_a_obj_sakuita.h:30
static actor_method_class l_daObjSakuita_Method
Definition d_a_obj_sakuita.cpp:208
@ PROC_Obj_Sakuita
Definition d_procname.h:349
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:73
@ fopAc_ACTOR_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName

char* l_arcName = "A_Sakuita"
static

◆ l_daObjSakuita_Method

actor_method_class l_daObjSakuita_Method
static
Initial value:
= {
}
static int daObjSakuita_Create(fopAc_ac_c *i_actor)
Definition d_a_obj_sakuita.cpp:203
static int daObjSakuita_Execute(daObjSakuita_c *i_this)
Definition d_a_obj_sakuita.cpp:162
static int daObjSakuita_Delete(daObjSakuita_c *i_this)
Definition d_a_obj_sakuita.cpp:170
static int daObjSakuita_IsDelete(daObjSakuita_c *i_this)
Definition d_a_obj_sakuita.cpp:166
static int daObjSakuita_Draw(daObjSakuita_c *i_this)
Definition d_a_obj_sakuita.cpp:147
int(* process_method_func)(void *)
Definition f_pc_method.h:6

◆ M_hio

daObjSakuita_Hio_c M_hio
static