Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_p2.cpp File Reference

Functions

static bool daNpc_P2Create__FPv ()
 
static bool daNpc_P2Delete__FPv ()
 
static bool daNpc_P2Execute__FPv ()
 
static bool daNpc_P2Draw__FPv ()
 
static bool daNpc_P2IsDelete__FPv ()
 
static bool daNpc_P2Create (void *param_0)
 
static bool daNpc_P2Delete (void *param_0)
 
static bool daNpc_P2Execute (void *param_0)
 
static bool daNpc_P2Draw (void *param_0)
 
static bool daNpc_P2IsDelete (void *param_0)
 

Variables

static actor_method_class daNpc_P2MethodTable
 
actor_process_profile_definition g_profile_NPC_P2
 

Function Documentation

◆ daNpc_P2Create()

static bool daNpc_P2Create ( void param_0)
static

◆ daNpc_P2Create__FPv()

static bool daNpc_P2Create__FPv ( )
static

◆ daNpc_P2Delete()

static bool daNpc_P2Delete ( void param_0)
static

◆ daNpc_P2Delete__FPv()

static bool daNpc_P2Delete__FPv ( )
static

◆ daNpc_P2Draw()

static bool daNpc_P2Draw ( void param_0)
static

◆ daNpc_P2Draw__FPv()

static bool daNpc_P2Draw__FPv ( )
static

◆ daNpc_P2Execute()

static bool daNpc_P2Execute ( void param_0)
static

◆ daNpc_P2Execute__FPv()

static bool daNpc_P2Execute__FPv ( )
static

◆ daNpc_P2IsDelete()

static bool daNpc_P2IsDelete ( void param_0)
static

◆ daNpc_P2IsDelete__FPv()

static bool daNpc_P2IsDelete__FPv ( )
static

Variable Documentation

◆ daNpc_P2MethodTable

actor_method_class daNpc_P2MethodTable
static
Initial value:
= {
}
static bool daNpc_P2Execute__FPv()
static bool daNpc_P2Create__FPv()
static bool daNpc_P2IsDelete__FPv()
static bool daNpc_P2Delete__FPv()
static bool daNpc_P2Draw__FPv()
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_NPC_P2

actor_process_profile_definition g_profile_NPC_P2
extern
Initial value:
= {
7,
&g_fpcLf_Method.mBase,
0x00000001,
0,
0,
428,
0x020C4407,
}
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daNpc_P2MethodTable
Definition d_a_npc_p2.cpp:55
@ PROC_NPC_P2
Definition d_procname.h:686
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:53
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8