Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_p2.cpp File Reference
Functions
static
bool
daNpc_P2Create__FPv
()
static
bool
daNpc_P2Delete__FPv
()
static
bool
daNpc_P2Execute__FPv
()
static
bool
daNpc_P2Draw__FPv
()
static
bool
daNpc_P2IsDelete__FPv
()
static
bool
daNpc_P2Create
(
void
*
param_0
)
static
bool
daNpc_P2Delete
(
void
*
param_0
)
static
bool
daNpc_P2Execute
(
void
*
param_0
)
static
bool
daNpc_P2Draw
(
void
*
param_0
)
static
bool
daNpc_P2IsDelete
(
void
*
param_0
)
Variables
static
actor_method_class
daNpc_P2MethodTable
actor_process_profile_definition
g_profile_NPC_P2
Function Documentation
◆
daNpc_P2Create()
static
bool
daNpc_P2Create
(
void
*
param_0
)
static
◆
daNpc_P2Create__FPv()
static
bool
daNpc_P2Create__FPv
(
)
static
◆
daNpc_P2Delete()
static
bool
daNpc_P2Delete
(
void
*
param_0
)
static
◆
daNpc_P2Delete__FPv()
static
bool
daNpc_P2Delete__FPv
(
)
static
◆
daNpc_P2Draw()
static
bool
daNpc_P2Draw
(
void
*
param_0
)
static
◆
daNpc_P2Draw__FPv()
static
bool
daNpc_P2Draw__FPv
(
)
static
◆
daNpc_P2Execute()
static
bool
daNpc_P2Execute
(
void
*
param_0
)
static
◆
daNpc_P2Execute__FPv()
static
bool
daNpc_P2Execute__FPv
(
)
static
◆
daNpc_P2IsDelete()
static
bool
daNpc_P2IsDelete
(
void
*
param_0
)
static
◆
daNpc_P2IsDelete__FPv()
static
bool
daNpc_P2IsDelete__FPv
(
)
static
Variable Documentation
◆
daNpc_P2MethodTable
actor_method_class
daNpc_P2MethodTable
static
Initial value:
= {
(
process_method_func
)
daNpc_P2Create__FPv
,
(
process_method_func
)
daNpc_P2Delete__FPv
,
(
process_method_func
)
daNpc_P2Execute__FPv
,
(
process_method_func
)
daNpc_P2IsDelete__FPv
,
(
process_method_func
)
daNpc_P2Draw__FPv
,
}
daNpc_P2Execute__FPv
static bool daNpc_P2Execute__FPv()
daNpc_P2Create__FPv
static bool daNpc_P2Create__FPv()
daNpc_P2IsDelete__FPv
static bool daNpc_P2IsDelete__FPv()
daNpc_P2Delete__FPv
static bool daNpc_P2Delete__FPv()
daNpc_P2Draw__FPv
static bool daNpc_P2Draw__FPv()
process_method_func
int(* process_method_func)(void *)
Definition
f_pc_method.h:7
◆
g_profile_NPC_P2
actor_process_profile_definition
g_profile_NPC_P2
extern
Initial value:
= {
fpcLy_CURRENT_e
,
7,
fpcPi_CURRENT_e
,
PROC_NPC_P2
,
&
g_fpcLf_Method
.mBase,
0x00000001,
0,
0,
&
g_fopAc_Method
.base,
428,
&
daNpc_P2MethodTable
,
0x020C4407,
fopAc_ACTOR_e
,
fopAc_CULLBOX_0_e
,
}
g_fopAc_Method
void * g_fopAc_Method[8]
g_fpcLf_Method
void * g_fpcLf_Method[5+1]
Definition
f_pc_leaf.cpp:65
daNpc_P2MethodTable
static actor_method_class daNpc_P2MethodTable
Definition
d_a_npc_p2.cpp:55
PROC_NPC_P2
@ PROC_NPC_P2
Definition
d_procname.h:686
fopAc_CULLBOX_0_e
@ fopAc_CULLBOX_0_e
Definition
f_op_actor.h:53
fopAc_ACTOR_e
@ fopAc_ACTOR_e
Definition
f_op_actor.h:38
fpcLy_CURRENT_e
@ fpcLy_CURRENT_e
Definition
f_pc_layer_tag.h:9
fpcPi_CURRENT_e
@ fpcPi_CURRENT_e
Definition
f_pc_priority.h:8
src
d
actor
d_a_npc_p2.cpp
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