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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Classes | |
| class | daE_CR_HIO_c |
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| enum | daE_CR_ACTION { ACTION_MOVE , ACTION_S_DAMAGE = 9 , ACTION_DAMAGE } |
Functions | |
| static void | anm_init (e_cr_class *a_this, int i_anm, f32 i_morf, u8 i_mode, f32 i_speed) |
| static int | nodeCallBack (J3DJoint *i_joint, int param_1) |
| static int | daE_CR_Draw (e_cr_class *a_this) |
| static BOOL | other_bg_check (e_cr_class *a_this, fopAc_ac_c *i_other) |
| static BOOL | pl_check (e_cr_class *a_this, f32 i_range, s16 i_angle) |
| static void | damage_check (e_cr_class *a_this) |
| static BOOL | way_bg_check (e_cr_class *a_this, f32 param_1) |
| static void | e_cr_move (e_cr_class *a_this) |
| static void | e_cr_s_damage (e_cr_class *a_this) |
| static void | e_cr_damage (e_cr_class *a_this) |
| static void | action (e_cr_class *a_this) |
| static int | daE_CR_Execute (e_cr_class *a_this) |
| static int | daE_CR_IsDelete (e_cr_class *a_this) |
| static int | daE_CR_Delete (e_cr_class *a_this) |
| static int | useHeapInit (fopAc_ac_c *i_this) |
| static int | daE_CR_Create (fopAc_ac_c *i_this) |
Variables | |
| static u8 | l_HIOInit |
| static daE_CR_HIO_c | l_HIO |
| static actor_method_class | l_daE_CR_Method |
| actor_process_profile_definition | g_profile_E_CR |
| enum daE_CR_ACTION |
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