Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_cr.cpp File Reference

Classes

class  daE_CR_HIO_c
 

Enumerations

enum  daE_CR_ACTION { ACTION_MOVE , ACTION_S_DAMAGE = 9 , ACTION_DAMAGE }
 

Functions

static void anm_init (e_cr_class *a_this, int i_anm, f32 i_morf, u8 i_mode, f32 i_speed)
 
static int nodeCallBack (J3DJoint *i_joint, int param_1)
 
static int daE_CR_Draw (e_cr_class *a_this)
 
static BOOL other_bg_check (e_cr_class *a_this, fopAc_ac_c *i_other)
 
static BOOL pl_check (e_cr_class *a_this, f32 i_range, s16 i_angle)
 
static void damage_check (e_cr_class *a_this)
 
static BOOL way_bg_check (e_cr_class *a_this, f32 param_1)
 
static void e_cr_move (e_cr_class *a_this)
 
static void e_cr_s_damage (e_cr_class *a_this)
 
static void e_cr_damage (e_cr_class *a_this)
 
static void action (e_cr_class *a_this)
 
static int daE_CR_Execute (e_cr_class *a_this)
 
static int daE_CR_IsDelete (e_cr_class *a_this)
 
static int daE_CR_Delete (e_cr_class *a_this)
 
static int useHeapInit (fopAc_ac_c *i_this)
 
static int daE_CR_Create (fopAc_ac_c *i_this)
 

Variables

static u8 l_HIOInit
 
static daE_CR_HIO_c l_HIO
 
static actor_method_class l_daE_CR_Method
 
actor_process_profile_definition g_profile_E_CR
 

Enumeration Type Documentation

◆ daE_CR_ACTION

Enumerator
ACTION_MOVE 
ACTION_S_DAMAGE 
ACTION_DAMAGE 

Function Documentation

◆ action()

static void action ( e_cr_class * a_this)
static

◆ anm_init()

static void anm_init ( e_cr_class * a_this,
int i_anm,
f32 i_morf,
u8 i_mode,
f32 i_speed )
static

◆ daE_CR_Create()

static int daE_CR_Create ( fopAc_ac_c * i_this)
static

◆ daE_CR_Delete()

static int daE_CR_Delete ( e_cr_class * a_this)
static

◆ daE_CR_Draw()

static int daE_CR_Draw ( e_cr_class * a_this)
static

◆ daE_CR_Execute()

static int daE_CR_Execute ( e_cr_class * a_this)
static

◆ daE_CR_IsDelete()

static int daE_CR_IsDelete ( e_cr_class * a_this)
static

◆ damage_check()

static void damage_check ( e_cr_class * a_this)
static

◆ e_cr_damage()

static void e_cr_damage ( e_cr_class * a_this)
static

◆ e_cr_move()

static void e_cr_move ( e_cr_class * a_this)
static

◆ e_cr_s_damage()

static void e_cr_s_damage ( e_cr_class * a_this)
static

◆ nodeCallBack()

static int nodeCallBack ( J3DJoint * i_joint,
int param_1 )
static

◆ other_bg_check()

static BOOL other_bg_check ( e_cr_class * a_this,
fopAc_ac_c * i_other )
static

◆ pl_check()

static BOOL pl_check ( e_cr_class * a_this,
f32 i_range,
s16 i_angle )
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c * i_this)
static

◆ way_bg_check()

static BOOL way_bg_check ( e_cr_class * a_this,
f32 param_1 )
static

Variable Documentation

◆ g_profile_E_CR

actor_process_profile_definition g_profile_E_CR
extern
Initial value:
= {
7,
sizeof(e_cr_class),
0,
0,
113,
0x10040100,
}
Bombskit (Crazy Runner)
Definition d_a_e_cr.h:17
static actor_method_class l_daE_CR_Method
Definition d_a_e_cr.cpp:540
@ PROC_E_CR
Definition d_procname.h:460
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:53
@ fopAc_ENEMY_e
Definition f_op_actor.h:40
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daE_CR_Method

actor_method_class l_daE_CR_Method
static
Initial value:
= {
}
static int daE_CR_Draw(e_cr_class *a_this)
Definition d_a_e_cr.cpp:61
static int daE_CR_Delete(e_cr_class *a_this)
Definition d_a_e_cr.cpp:444
static int daE_CR_Create(fopAc_ac_c *i_this)
Definition d_a_e_cr.cpp:481
static int daE_CR_IsDelete(e_cr_class *a_this)
Definition d_a_e_cr.cpp:440
static int daE_CR_Execute(e_cr_class *a_this)
Definition d_a_e_cr.cpp:391
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_HIO

daE_CR_HIO_c l_HIO
static

◆ l_HIOInit

u8 l_HIOInit
static