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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
int | atoi (const char *str) |
void | dScnMenu_setItem (int i_slotNo, u8 i_itemNo) |
void | dScnMenu_setPlayerDebugMode () |
void | dScnMenu_setPlayerItemReset () |
bool | dScnMenu_setPlayerDebugModeDungeon () |
int | dSm_read_get_number (u8 *i_data, int *i_pos) |
int | dSm_read_comp_keyword (int i_pos, u8 *i_data, char *i_keyword, int i_size) |
int | dSm_read_comp_spel (int i_pos, u8 *i_data) |
u8 | dSm_read_presettxt (u8 *i_data) |
u8 | dSm_read_stageset (u8 *i_data) |
int | dScnMenu_Draw (dScnMenu_c *i_this) |
int | toGameScene (dScnMenu_c *i_this) |
void | setEnvData (menu_data_class *i_data) |
int | dScnMenu_Execute (dScnMenu_c *i_this) |
int | dScnMenu_IsDelete (dScnMenu_c *i_this) |
int | dScnMenu_Delete (dScnMenu_c *i_this) |
int | phase_1 (dScnMenu_c *i_this) |
u8 | search (menu_info_class *i_info) |
int | phase_2 (dScnMenu_c *i_this) |
int | dScnMenu_Create (scene_class *i_this) |
Variables | |
int | g_playerKind = 0 |
int | g_debugHpMode = 0 |
int | g_horsePosInit = 0 |
s32 | l_cursolID |
s8 * | l_groupPoint |
s32 | l_startID |
s32 | l_timepat |
s16 | l_weekpat |
s16 | l_moonpat |
int | S_line_cnt |
int | S_antei_cnt |
u8 | l_languageType |
static leafdraw_method_class | l_dScnMenu_Method |
scene_process_profile_definition | g_profile_MENU_SCENE |
int atoi | ( | const char * | str | ) |
d_s_menu.cpp Debug Level Select Menu
int dScnMenu_Create | ( | scene_class * | i_this | ) |
int dScnMenu_Delete | ( | dScnMenu_c * | i_this | ) |
int dScnMenu_Draw | ( | dScnMenu_c * | i_this | ) |
int dScnMenu_Execute | ( | dScnMenu_c * | i_this | ) |
int dScnMenu_IsDelete | ( | dScnMenu_c * | i_this | ) |
void dScnMenu_setItem | ( | int | i_slotNo, |
u8 | i_itemNo ) |
void dScnMenu_setPlayerDebugMode | ( | ) |
bool dScnMenu_setPlayerDebugModeDungeon | ( | ) |
void dScnMenu_setPlayerItemReset | ( | ) |
int dSm_read_comp_keyword | ( | int | i_pos, |
u8 * | i_data, | ||
char * | i_keyword, | ||
int | i_size ) |
int dSm_read_comp_spel | ( | int | i_pos, |
u8 * | i_data ) |
int dSm_read_get_number | ( | u8 * | i_data, |
int * | i_pos ) |
int phase_1 | ( | dScnMenu_c * | i_this | ) |
int phase_2 | ( | dScnMenu_c * | i_this | ) |
u8 search | ( | menu_info_class * | i_info | ) |
void setEnvData | ( | menu_data_class * | i_data | ) |
int toGameScene | ( | dScnMenu_c * | i_this | ) |
int g_debugHpMode = 0 |
int g_horsePosInit = 0 |
int g_playerKind = 0 |
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extern |
s32 l_cursolID |
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static |
s8* l_groupPoint |
u8 l_languageType |
s16 l_moonpat |
s32 l_startID |
s32 l_timepat |
s16 l_weekpat |
int S_antei_cnt |
int S_line_cnt |