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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
| int | atoi (const char *str) |
| void | dScnMenu_setItem (int i_slotNo, u8 i_itemNo) |
| void | dScnMenu_setPlayerDebugMode () |
| void | dScnMenu_setPlayerItemReset () |
| bool | dScnMenu_setPlayerDebugModeDungeon () |
| int | dSm_read_get_number (u8 *i_data, int *i_pos) |
| int | dSm_read_comp_keyword (int i_pos, u8 *i_data, char *i_keyword, int i_size) |
| int | dSm_read_comp_spel (int i_pos, u8 *i_data) |
| u8 | dSm_read_presettxt (u8 *i_data) |
| u8 | dSm_read_stageset (u8 *i_data) |
| int | dScnMenu_Draw (dScnMenu_c *i_this) |
| int | toGameScene (dScnMenu_c *i_this) |
| void | setEnvData (menu_data_class *i_data) |
| int | dScnMenu_Execute (dScnMenu_c *i_this) |
| int | dScnMenu_IsDelete (dScnMenu_c *i_this) |
| int | dScnMenu_Delete (dScnMenu_c *i_this) |
| int | phase_1 (dScnMenu_c *i_this) |
| u8 | search (menu_info_class *i_info) |
| int | phase_2 (dScnMenu_c *i_this) |
| int | dScnMenu_Create (scene_class *i_this) |
Variables | |
| int | g_playerKind = 0 |
| int | g_debugHpMode = 0 |
| int | g_horsePosInit = 0 |
| s32 | l_cursolID |
| s8 * | l_groupPoint |
| s32 | l_startID |
| s32 | l_timepat |
| s16 | l_weekpat |
| s16 | l_moonpat |
| int | S_line_cnt |
| int | S_antei_cnt |
| u8 | l_languageType |
| static leafdraw_method_class | l_dScnMenu_Method |
| scene_process_profile_definition | g_profile_MENU_SCENE |
| int atoi | ( | const char * | str | ) |
d_s_menu.cpp Debug Level Select Menu
| int dScnMenu_Create | ( | scene_class * | i_this | ) |
| int dScnMenu_Delete | ( | dScnMenu_c * | i_this | ) |
| int dScnMenu_Draw | ( | dScnMenu_c * | i_this | ) |
| int dScnMenu_Execute | ( | dScnMenu_c * | i_this | ) |
| int dScnMenu_IsDelete | ( | dScnMenu_c * | i_this | ) |
| void dScnMenu_setItem | ( | int | i_slotNo, |
| u8 | i_itemNo ) |
| void dScnMenu_setPlayerDebugMode | ( | ) |
| bool dScnMenu_setPlayerDebugModeDungeon | ( | ) |
| void dScnMenu_setPlayerItemReset | ( | ) |
| int dSm_read_comp_keyword | ( | int | i_pos, |
| u8 * | i_data, | ||
| char * | i_keyword, | ||
| int | i_size ) |
| int dSm_read_comp_spel | ( | int | i_pos, |
| u8 * | i_data ) |
| int dSm_read_get_number | ( | u8 * | i_data, |
| int * | i_pos ) |
| int phase_1 | ( | dScnMenu_c * | i_this | ) |
| int phase_2 | ( | dScnMenu_c * | i_this | ) |
| u8 search | ( | menu_info_class * | i_info | ) |
| void setEnvData | ( | menu_data_class * | i_data | ) |
| int toGameScene | ( | dScnMenu_c * | i_this | ) |
| int g_debugHpMode = 0 |
| int g_horsePosInit = 0 |
| int g_playerKind = 0 |
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extern |
| s32 l_cursolID |
|
static |
| s8* l_groupPoint |
| u8 l_languageType |
| s16 l_moonpat |
| s32 l_startID |
| s32 l_timepat |
| s16 l_weekpat |
| int S_antei_cnt |
| int S_line_cnt |