Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Namespaces | |
namespace | daObj |
Functions | |
void | daObj::eff_break_tsubo (fopAc_ac_c *i_actor, cXyz i_scale, int i_type) |
void | daObj::make_eff_break_kotubo (fopAc_ac_c *i_actor) |
void | daObj::make_eff_break_kotubo2 (fopAc_ac_c *i_actor) |
void | daObj::make_eff_break_gm_kotubo (fopAc_ac_c *i_actor) |
void | daObj::make_eff_break_gm_ootubo (fopAc_ac_c *i_actor) |
void | daObj::posMoveF_stream (fopAc_ac_c *i_actor, cXyz const *param_1, cXyz const *param_2, f32 param_3, f32 param_4) |
void | daObj::posMoveF_grade (fopAc_ac_c *i_actor, cXyz const *param_1, cXyz const *stream_spd, f32 param_3, f32 param_4, cXyz const *param_5, f32 friction, f32 no_grade_cos, cXyz const *param_8) |
void | daObj::quat_rotBaseY (Quaternion *quat, cXyz const ¶m_1) |
void | daObj::HitSeStart (cXyz const *i_sePos, int i_roomNo, dCcD_GObjInf const *i_CcObj, u32 param_3) |