Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj.cpp File Reference

Namespaces

namespace  daObj
 

Functions

void daObj::eff_break_tsubo (fopAc_ac_c *i_actor, cXyz i_scale, int i_type)
 
void daObj::make_eff_break_kotubo (fopAc_ac_c *i_actor)
 
void daObj::make_eff_break_kotubo2 (fopAc_ac_c *i_actor)
 
void daObj::make_eff_break_gm_kotubo (fopAc_ac_c *i_actor)
 
void daObj::make_eff_break_gm_ootubo (fopAc_ac_c *i_actor)
 
void daObj::posMoveF_stream (fopAc_ac_c *i_actor, cXyz const *param_1, cXyz const *param_2, f32 param_3, f32 param_4)
 
void daObj::posMoveF_grade (fopAc_ac_c *i_actor, cXyz const *param_1, cXyz const *stream_spd, f32 param_3, f32 param_4, cXyz const *param_5, f32 friction, f32 no_grade_cos, cXyz const *param_8)
 
void daObj::quat_rotBaseY (Quaternion *quat, cXyz const &param_1)
 
void daObj::HitSeStart (cXyz const *i_sePos, int i_roomNo, dCcD_GObjInf const *i_CcObj, u32 param_3)