Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_item.cpp File Reference

Functions

static f32 Reflect (cXyz *i_vec, cBgS_PolyInfo const &i_polyinfo, f32 i_scale)
 
static void itemGetCoCallBack (fopAc_ac_c *i_coActorA, dCcD_GObjInf *i_coObjInfA, fopAc_ac_c *i_coActorB, dCcD_GObjInf *i_coObjInfB)
 
static void itemGetTgCallBack (fopAc_ac_c *i_tgActor, dCcD_GObjInf *i_tgObjInf, fopAc_ac_c *i_atActor, dCcD_GObjInf *i_atObjInf)
 
static int daItem_Draw (daItem_c *i_this)
 
static int daItem_Execute (daItem_c *i_this)
 
static int daItem_Delete (daItem_c *i_this)
 
static int daItem_Create (fopAc_ac_c *i_this)
 

Variables

static actor_method_class l_daItem_Method
 
actor_process_profile_definition g_profile_ITEM
 

Function Documentation

◆ daItem_Create()

static int daItem_Create ( fopAc_ac_c * i_this)
static

◆ daItem_Delete()

static int daItem_Delete ( daItem_c * i_this)
static

◆ daItem_Draw()

static int daItem_Draw ( daItem_c * i_this)
static

◆ daItem_Execute()

static int daItem_Execute ( daItem_c * i_this)
static

◆ itemGetCoCallBack()

static void itemGetCoCallBack ( fopAc_ac_c * i_coActorA,
dCcD_GObjInf * i_coObjInfA,
fopAc_ac_c * i_coActorB,
dCcD_GObjInf * i_coObjInfB )
static

◆ itemGetTgCallBack()

static void itemGetTgCallBack ( fopAc_ac_c * i_tgActor,
dCcD_GObjInf * i_tgObjInf,
fopAc_ac_c * i_atActor,
dCcD_GObjInf * i_atObjInf )
static

◆ Reflect()

static f32 Reflect ( cXyz * i_vec,
cBgS_PolyInfo const & i_polyinfo,
f32 i_scale )
static

d_a_obj_item.cpp Item (Rupee, Arrow, Heart, etc) Object Actor

Variable Documentation

◆ g_profile_ITEM

actor_process_profile_definition g_profile_ITEM
extern
Initial value:
= {
7,
sizeof(daItem_c),
0,
0,
236,
0xC0100,
}
Definition d_a_item_static.h:12
static actor_method_class l_daItem_Method
Definition d_a_obj_item.cpp:1234
@ PROC_ITEM
Definition d_procname.h:545
actor_method_class g_fopAc_Method
@ fopAc_CULLSPHERE_0_e
Definition f_op_actor.h:71
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daItem_Method

actor_method_class l_daItem_Method
static
Initial value:
= {
}
static int daItem_Create(fopAc_ac_c *i_this)
Definition d_a_obj_item.cpp:1230
static int daItem_Delete(daItem_c *i_this)
Definition d_a_obj_item.cpp:1226
static int daItem_Draw(daItem_c *i_this)
Definition d_a_obj_item.cpp:1218
static int daItem_Execute(daItem_c *i_this)
Definition d_a_obj_item.cpp:1222
int(* process_method_func)(void *)
Definition f_pc_method.h:7