Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_item.cpp File Reference

Functions

void itemGetNextExecute__8daItem_cFv ()
 
void checkPlayerGet__8daItem_cFv ()
 
u8 func_80141AE8 (u8 *)
 
void __dl__FPv ()
 
void __dt__14Z2SoundObjBaseFv ()
 
static f32 Reflect (cXyz *i_vec, cBgS_PolyInfo const &i_polyinfo, f32 i_scale)
 
static void itemGetCoCallBack (fopAc_ac_c *i_coActorA, dCcD_GObjInf *i_coObjInfA, fopAc_ac_c *i_coActorB, dCcD_GObjInf *i_coObjInfB)
 
static void itemGetTgCallBack (fopAc_ac_c *i_tgActor, dCcD_GObjInf *i_tgObjInf, fopAc_ac_c *i_atActor, dCcD_GObjInf *i_atObjInf)
 
void __dt__16Z2SoundObjSimpleFv ()
 
static int daItem_Draw (daItem_c *i_this)
 
static int daItem_Execute (daItem_c *i_this)
 
static int daItem_Delete (daItem_c *i_this)
 
static int daItem_Create (fopAc_ac_c *i_this)
 

Variables

void__vt__16Z2SoundObjSimple [8]
 
static SECTION_DATA u8 cNullVec__6Z2Calc [12]
 
static actor_method_class l_daItem_Method
 
actor_process_profile_definition g_profile_ITEM
 

Function Documentation

◆ __dl__FPv()

void __dl__FPv ( )

◆ __dt__14Z2SoundObjBaseFv()

void __dt__14Z2SoundObjBaseFv ( )

◆ __dt__16Z2SoundObjSimpleFv()

void __dt__16Z2SoundObjSimpleFv ( )

◆ checkPlayerGet__8daItem_cFv()

void checkPlayerGet__8daItem_cFv ( )

◆ daItem_Create()

static int daItem_Create ( fopAc_ac_c i_this)
static

◆ daItem_Delete()

static int daItem_Delete ( daItem_c i_this)
static

◆ daItem_Draw()

static int daItem_Draw ( daItem_c i_this)
static

◆ daItem_Execute()

static int daItem_Execute ( daItem_c i_this)
static

◆ func_80141AE8()

u8 func_80141AE8 ( u8 )

◆ itemGetCoCallBack()

static void itemGetCoCallBack ( fopAc_ac_c i_coActorA,
dCcD_GObjInf i_coObjInfA,
fopAc_ac_c i_coActorB,
dCcD_GObjInf i_coObjInfB 
)
static

◆ itemGetNextExecute__8daItem_cFv()

void itemGetNextExecute__8daItem_cFv ( )

d_a_obj_item.cpp Item (Rupee, Arrow, Heart, etc) Object Actor

◆ itemGetTgCallBack()

static void itemGetTgCallBack ( fopAc_ac_c i_tgActor,
dCcD_GObjInf i_tgObjInf,
fopAc_ac_c i_atActor,
dCcD_GObjInf i_atObjInf 
)
static

◆ Reflect()

static f32 Reflect ( cXyz i_vec,
cBgS_PolyInfo const i_polyinfo,
f32  i_scale 
)
static

Variable Documentation

◆ __vt__16Z2SoundObjSimple

void* __vt__16Z2SoundObjSimple[8]
extern

◆ cNullVec__6Z2Calc

SECTION_DATA u8 cNullVec__6Z2Calc[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ g_profile_ITEM

actor_process_profile_definition g_profile_ITEM
extern
Initial value:
= {
7,
sizeof(daItem_c),
0,
0,
236,
0xC0100,
}
Definition d_a_item_static.h:12
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daItem_Method
Definition d_a_obj_item.cpp:1343
@ PROC_ITEM
Definition d_procname.h:541
@ fopAc_CULLSPHERE_0_e
Definition f_op_actor.h:68
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daItem_Method

actor_method_class l_daItem_Method
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daItem_Create(fopAc_ac_c *i_this)
Definition d_a_obj_item.cpp:1338
static int daItem_Delete(daItem_c *i_this)
Definition d_a_obj_item.cpp:1333
static int daItem_Draw(daItem_c *i_this)
Definition d_a_obj_item.cpp:1323
static int daItem_Execute(daItem_c *i_this)
Definition d_a_obj_item.cpp:1328
int(* process_method_func)(void *)
Definition f_pc_method.h:7