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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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void | itemGetNextExecute__8daItem_cFv () |
void | checkPlayerGet__8daItem_cFv () |
u8 | func_80141AE8 (u8 *) |
void | __dl__FPv () |
void | __dt__14Z2SoundObjBaseFv () |
static f32 | Reflect (cXyz *i_vec, cBgS_PolyInfo const &i_polyinfo, f32 i_scale) |
static void | itemGetCoCallBack (fopAc_ac_c *i_coActorA, dCcD_GObjInf *i_coObjInfA, fopAc_ac_c *i_coActorB, dCcD_GObjInf *i_coObjInfB) |
static void | itemGetTgCallBack (fopAc_ac_c *i_tgActor, dCcD_GObjInf *i_tgObjInf, fopAc_ac_c *i_atActor, dCcD_GObjInf *i_atObjInf) |
void | __dt__16Z2SoundObjSimpleFv () |
static int | daItem_Draw (daItem_c *i_this) |
static int | daItem_Execute (daItem_c *i_this) |
static int | daItem_Delete (daItem_c *i_this) |
static int | daItem_Create (fopAc_ac_c *i_this) |
Variables | |
void * | __vt__16Z2SoundObjSimple [8] |
static SECTION_DATA u8 | cNullVec__6Z2Calc [12] |
static actor_method_class | l_daItem_Method |
actor_process_profile_definition | g_profile_ITEM |
void __dl__FPv | ( | ) |
void __dt__14Z2SoundObjBaseFv | ( | ) |
void __dt__16Z2SoundObjSimpleFv | ( | ) |
void checkPlayerGet__8daItem_cFv | ( | ) |
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void itemGetNextExecute__8daItem_cFv | ( | ) |
d_a_obj_item.cpp Item (Rupee, Arrow, Heart, etc) Object Actor
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