Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_msg_scrn_explain.cpp File Reference

Variables

dMsgObject_HIO_c g_MsgObject_HIO_c
 
static u8 cNullVec__6Z2Calc [12]
 
static dMsgScrnExplain_c::ProcFunc init_process []
 
static dMsgScrnExplain_c::ProcFunc move_process []
 

Variable Documentation

◆ cNullVec__6Z2Calc

u8 cNullVec__6Z2Calc[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ g_MsgObject_HIO_c

dMsgObject_HIO_c g_MsgObject_HIO_c
extern

d_meter_button.cpp UI Button handling

◆ init_process

dMsgScrnExplain_c::ProcFunc init_process[]
static
Initial value:
= {
}
void move_select_init()
Definition d_msg_scrn_explain.cpp:371
void close_init()
Definition d_msg_scrn_explain.cpp:482
void open_init()
Definition d_msg_scrn_explain.cpp:315
void open_request_init()
Definition d_msg_scrn_explain.cpp:279
void wait_init()
Definition d_msg_scrn_explain.cpp:273
void move_init()
Definition d_msg_scrn_explain.cpp:347

◆ move_process

dMsgScrnExplain_c::ProcFunc move_process[]
static
Initial value:
= {
}
void open_request_proc()
Definition d_msg_scrn_explain.cpp:282
void move_proc()
Definition d_msg_scrn_explain.cpp:352
void open_proc()
Definition d_msg_scrn_explain.cpp:325
void close_proc()
Definition d_msg_scrn_explain.cpp:488
void wait_proc()
Definition d_msg_scrn_explain.cpp:276
void move_select_proc()
Definition d_msg_scrn_explain.cpp:424