Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
Variables
d_msg_scrn_explain.cpp File Reference
Variables
static
dMsgScrnExplain_c::ProcFunc
init_process
[]
static
dMsgScrnExplain_c::ProcFunc
move_process
[]
Variable Documentation
◆
init_process
dMsgScrnExplain_c::ProcFunc
init_process[]
static
Initial value:
= {
&
dMsgScrnExplain_c::wait_init
, &
dMsgScrnExplain_c::open_request_init
,
&
dMsgScrnExplain_c::open_init
, &
dMsgScrnExplain_c::move_init
,
&
dMsgScrnExplain_c::move_select_init
, &
dMsgScrnExplain_c::close_init
,
}
dMsgScrnExplain_c::move_select_init
void move_select_init()
Definition
d_msg_scrn_explain.cpp:399
dMsgScrnExplain_c::close_init
void close_init()
Definition
d_msg_scrn_explain.cpp:507
dMsgScrnExplain_c::open_init
void open_init()
Definition
d_msg_scrn_explain.cpp:347
dMsgScrnExplain_c::open_request_init
void open_request_init()
Definition
d_msg_scrn_explain.cpp:313
dMsgScrnExplain_c::wait_init
void wait_init()
Definition
d_msg_scrn_explain.cpp:309
dMsgScrnExplain_c::move_init
void move_init()
Definition
d_msg_scrn_explain.cpp:377
◆
move_process
dMsgScrnExplain_c::ProcFunc
move_process[]
static
Initial value:
= {
&
dMsgScrnExplain_c::wait_proc
, &
dMsgScrnExplain_c::open_request_proc
,
&
dMsgScrnExplain_c::open_proc
, &
dMsgScrnExplain_c::move_proc
,
&
dMsgScrnExplain_c::move_select_proc
, &
dMsgScrnExplain_c::close_proc
,
}
dMsgScrnExplain_c::open_request_proc
void open_request_proc()
Definition
d_msg_scrn_explain.cpp:315
dMsgScrnExplain_c::move_proc
void move_proc()
Definition
d_msg_scrn_explain.cpp:381
dMsgScrnExplain_c::open_proc
void open_proc()
Definition
d_msg_scrn_explain.cpp:356
dMsgScrnExplain_c::close_proc
void close_proc()
Definition
d_msg_scrn_explain.cpp:511
dMsgScrnExplain_c::wait_proc
void wait_proc()
Definition
d_msg_scrn_explain.cpp:311
dMsgScrnExplain_c::move_select_proc
void move_select_proc()
Definition
d_msg_scrn_explain.cpp:451
src
d
d_msg_scrn_explain.cpp
Generated by
1.12.0