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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Classes | |
| struct | stick_info |
Enumerations | |
| enum | Action { ACT_MOVE , ACT_SEARCH , ACT_KAMU , ACT_DROP , ACT_B_SEARCH = 0x5 , ACT_ESA_SEARCH = 0x7 , ACT_DAMAGE = 0xA } |
| enum | Mode { MODE_IDLE , MODE_ACTIVE , MODE_SLOW = 0x5 , MODE_FOLLOW = 0xA , MODE_TARGET = 0xB } |
Functions | |
| static int | nodeCallBack (J3DJoint *i_joint, int i_callbackCondition) |
| static int | daE_SG_Draw (e_sg_class *i_this) |
| static void | pl_joint_search (e_sg_class *i_this) |
| static int | otherBgCheck (fopAc_ac_c *i_this, cXyz *i_end_pos, cXyz *o_cross_pos) |
| static void * | s_box_sub (void *i_ac, void *) |
| static obj_kbox_class * | search_box (e_sg_class *i_this) |
| static dmg_rod_class * | search_esa (e_sg_class *i_this) |
| static void | e_sg_move (e_sg_class *i_this) |
| static void | e_sg_search (e_sg_class *i_this) |
| static void | e_sg_b_search (e_sg_class *i_this) |
| static void | e_sg_esa_search (e_sg_class *i_this) |
| static void | e_sg_kamu (e_sg_class *i_this) |
| static void | e_sg_drop (e_sg_class *i_this) |
| static void | e_sg_damage (e_sg_class *i_this) |
| static void | damage_check (e_sg_class *i_this) |
| static void | action (e_sg_class *i_this) |
| static int | daE_SG_Execute (e_sg_class *i_this) |
| static int | daE_SG_IsDelete (e_sg_class *i_this) |
| static int | daE_SG_Delete (e_sg_class *i_this) |
| static int | useHeapInit (fopAc_ac_c *i_this) |
| static int | daE_SG_Create (fopAc_ac_c *i_this) |
Variables | |
| static int | stick_bit [32] |
| static stick_info | stick_d [19] |
| static bool | hio_init |
| static daE_SG_HIO_c | l_HIO |
| static int | stick_pt |
| static obj_kbox_class * | target_info [10] |
| static s8 | bg_on [10] |
| static cXyz | bg_cross [10] |
| static int | target_info_count |
| static Vec | jv_offset = {0.0f, 0.0f, 0.0f} |
| static dJntColData_c | jc_data |
| AUDIO_INSTANCES | |
| static actor_method_class | l_daE_SG_Method |
| actor_process_profile_definition | g_profile_E_SG |
| enum Action |
| enum Mode |
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| AUDIO_INSTANCES |
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