Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_tag_mhint.cpp File Reference

Functions

static int daTagMhint_Create (fopAc_ac_c *i_this)
 
static int daTagMhint_Delete (daTagMhint_c *i_this)
 
static int daTagMhint_Execute (daTagMhint_c *i_this)
 
static int daTagMhint_Draw (daTagMhint_c *i_this)
 

Variables

static actor_method_class l_daTagMhint_Method
 
actor_process_profile_definition g_profile_Tag_Mhint
 

Function Documentation

◆ daTagMhint_Create()

static int daTagMhint_Create ( fopAc_ac_c i_this)
static

◆ daTagMhint_Delete()

static int daTagMhint_Delete ( daTagMhint_c i_this)
static

◆ daTagMhint_Draw()

static int daTagMhint_Draw ( daTagMhint_c i_this)
static

◆ daTagMhint_Execute()

static int daTagMhint_Execute ( daTagMhint_c i_this)
static

Variable Documentation

◆ g_profile_Tag_Mhint

actor_process_profile_definition g_profile_Tag_Mhint
extern
Initial value:
= {
7,
sizeof(daTagMhint_c),
0,
0,
254,
0x44000,
}
Definition d_a_tag_mhint.h:9
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daTagMhint_Method
Definition d_a_tag_mhint.cpp:242
@ PROC_Tag_Mhint
Definition d_procname.h:710
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ENV_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daTagMhint_Method

actor_method_class l_daTagMhint_Method
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daTagMhint_Execute(daTagMhint_c *i_this)
Definition d_a_tag_mhint.cpp:230
static int daTagMhint_Create(fopAc_ac_c *i_this)
Definition d_a_tag_mhint.cpp:67
static int daTagMhint_Draw(daTagMhint_c *i_this)
Definition d_a_tag_mhint.cpp:236
static int daTagMhint_Delete(daTagMhint_c *i_this)
Definition d_a_tag_mhint.cpp:76
int(* process_method_func)(void *)
Definition f_pc_method.h:7