Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_mhint.cpp File Reference

Functions

static int daTagMhint_Create (fopAc_ac_c *i_this)
 
static int daTagMhint_Delete (daTagMhint_c *i_this)
 
static int daTagMhint_Execute (daTagMhint_c *i_this)
 
static int daTagMhint_Draw (daTagMhint_c *i_this)
 

Variables

static actor_method_class l_daTagMhint_Method
 
actor_process_profile_definition g_profile_Tag_Mhint
 

Function Documentation

◆ daTagMhint_Create()

static int daTagMhint_Create ( fopAc_ac_c * i_this)
static

◆ daTagMhint_Delete()

static int daTagMhint_Delete ( daTagMhint_c * i_this)
static

◆ daTagMhint_Draw()

static int daTagMhint_Draw ( daTagMhint_c * i_this)
static

◆ daTagMhint_Execute()

static int daTagMhint_Execute ( daTagMhint_c * i_this)
static

Variable Documentation

◆ g_profile_Tag_Mhint

actor_process_profile_definition g_profile_Tag_Mhint
extern
Initial value:
= {
7,
sizeof(daTagMhint_c),
0,
0,
254,
0x44000,
}
Definition d_a_tag_mhint.h:9
static actor_method_class l_daTagMhint_Method
Definition d_a_tag_mhint.cpp:231
@ PROC_Tag_Mhint
Definition d_procname.h:714
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ENV_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daTagMhint_Method

actor_method_class l_daTagMhint_Method
static
Initial value:
= {
}
static int daTagMhint_Execute(daTagMhint_c *i_this)
Definition d_a_tag_mhint.cpp:223
static int daTagMhint_Create(fopAc_ac_c *i_this)
Definition d_a_tag_mhint.cpp:66
static int daTagMhint_Draw(daTagMhint_c *i_this)
Definition d_a_tag_mhint.cpp:227
static int daTagMhint_Delete(daTagMhint_c *i_this)
Definition d_a_tag_mhint.cpp:72
int(* process_method_func)(void *)
Definition f_pc_method.h:7