Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_eff.cpp File Reference
Namespaces
namespace
daObjEff
Object Effect?
Variables
actor_process_profile_definition
g_profile_Obj_Eff
Variable Documentation
◆
g_profile_Obj_Eff
actor_process_profile_definition
g_profile_Obj_Eff
extern
Initial value:
= {
fpcLy_CURRENT_e
,
9,
fpcPi_CURRENT_e
,
PROC_Obj_Eff
,
&
g_fpcLf_Method
.mBase,
sizeof
(
daObjEff::Act_c
),
0,
0,
&
g_fopAc_Method
.base,
267,
&daObjEff::Mthd_Table,
0x40000,
fopAc_ACTOR_e
,
fopAc_CULLBOX_0_e
,
}
daObjEff::Act_c
Actor Object Effect?
Definition
d_a_obj_eff.h:23
g_fopAc_Method
void * g_fopAc_Method[8]
g_fpcLf_Method
void * g_fpcLf_Method[5+1]
Definition
f_pc_leaf.cpp:65
PROC_Obj_Eff
@ PROC_Obj_Eff
Definition
d_procname.h:774
fopAc_CULLBOX_0_e
@ fopAc_CULLBOX_0_e
Definition
f_op_actor.h:53
fopAc_ACTOR_e
@ fopAc_ACTOR_e
Definition
f_op_actor.h:38
fpcLy_CURRENT_e
@ fpcLy_CURRENT_e
Definition
f_pc_layer_tag.h:9
fpcPi_CURRENT_e
@ fpcPi_CURRENT_e
Definition
f_pc_priority.h:8
src
d
actor
d_a_obj_eff.cpp
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