Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_eff.cpp File Reference

Namespaces

namespace  daObjEff
 Object Effect?
 

Variables

actor_process_profile_definition g_profile_Obj_Eff
 

Variable Documentation

◆ g_profile_Obj_Eff

Initial value:
= {
9,
sizeof(daObjEff::Act_c),
0,
0,
&daObjEff::Mthd_Table,
}
Actor Object Effect?
Definition d_a_obj_eff.h:23
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:81
@ fopAcStts_UNK_0x40000_e
Definition f_op_actor.h:49
@ fopAc_ACTOR_e
Definition f_op_actor.h:66
@ fpcDwPi_Obj_Eff_e
Definition f_pc_draw_priority.h:283
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcNm_Obj_Eff_e
Definition f_pc_name.h:779
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12