Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_gstart.cpp File Reference

Functions

static int daTagGstart_Create (fopAc_ac_c *i_this)
 
static int daTagGstart_Delete (daTagGstart_c *i_this)
 
static int daTagGstart_Execute (daTagGstart_c *i_this)
 
static int daTagGstart_Draw (daTagGstart_c *)
 

Variables

static actor_method_class l_daTagGstart_Method
 
actor_process_profile_definition g_profile_Tag_Gstart
 

Function Documentation

◆ daTagGstart_Create()

static int daTagGstart_Create ( fopAc_ac_c i_this)
static

◆ daTagGstart_Delete()

static int daTagGstart_Delete ( daTagGstart_c i_this)
static

◆ daTagGstart_Draw()

static int daTagGstart_Draw ( daTagGstart_c )
static

◆ daTagGstart_Execute()

static int daTagGstart_Execute ( daTagGstart_c i_this)
static

Variable Documentation

◆ g_profile_Tag_Gstart

actor_process_profile_definition g_profile_Tag_Gstart
extern
Initial value:
= {
2,
sizeof(daTagGstart_c),
0,
0,
437,
0x60000,
}
Definition d_a_tag_gstart.h:6
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daTagGstart_Method
Definition d_a_tag_gstart.cpp:64
@ PROC_Tag_Gstart
Definition d_procname.h:30
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ENV_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daTagGstart_Method

actor_method_class l_daTagGstart_Method
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daTagGstart_Draw(daTagGstart_c *)
Definition d_a_tag_gstart.cpp:58
static int daTagGstart_Delete(daTagGstart_c *i_this)
Definition d_a_tag_gstart.cpp:33
static int daTagGstart_Create(fopAc_ac_c *i_this)
Definition d_a_tag_gstart.cpp:25
static int daTagGstart_Execute(daTagGstart_c *i_this)
Definition d_a_tag_gstart.cpp:52
int(* process_method_func)(void *)
Definition f_pc_method.h:7