Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_kabuto.cpp File Reference

Functions

static int useHeapInit (fopAc_ac_c *i_this)
 
static cPhs_Step daObjKABUTO_Create (fopAc_ac_c *i_this)
 
static int daObjKABUTO_Delete (daObjKABUTO_c *i_this)
 
static f32 fake (f32 param_0)
 
static int daObjKABUTO_Draw (daObjKABUTO_c *i_this)
 
static int daObjKABUTO_Execute (daObjKABUTO_c *i_this)
 
static int daObjKABUTO_IsDelete (daObjKABUTO_c *i_this)
 

Variables

static bool hio_set
 
static daObj_KabHIO_c l_HIO
 
static u8 const l_kab_itemno [2] = {dItemNo_M_BEETLE_e, dItemNo_F_BEETLE_e}
 
static u16 const l_musiya_num [2]
 
static actor_method_class l_daObjKABUTO_Method
 
actor_process_profile_definition g_profile_Obj_Kabuto
 

Function Documentation

◆ daObjKABUTO_Create()

static cPhs_Step daObjKABUTO_Create ( fopAc_ac_c * i_this)
static

◆ daObjKABUTO_Delete()

static int daObjKABUTO_Delete ( daObjKABUTO_c * i_this)
static

◆ daObjKABUTO_Draw()

static int daObjKABUTO_Draw ( daObjKABUTO_c * i_this)
static

◆ daObjKABUTO_Execute()

static int daObjKABUTO_Execute ( daObjKABUTO_c * i_this)
static

◆ daObjKABUTO_IsDelete()

static int daObjKABUTO_IsDelete ( daObjKABUTO_c * i_this)
static

◆ fake()

static f32 fake ( f32 param_0)
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c * i_this)
static

Variable Documentation

◆ g_profile_Obj_Kabuto

actor_process_profile_definition g_profile_Obj_Kabuto
Initial value:
= {
7,
sizeof(daObjKABUTO_c),
0,
0,
}
Insect - Beetle.
Definition d_a_obj_kabuto.h:19
static actor_method_class l_daObjKABUTO_Method
Definition d_a_obj_kabuto.cpp:858
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:98
@ fopAcStts_CULL_e
Definition f_op_actor.h:39
@ fopAcStts_UNK_0x80000_e
Definition f_op_actor.h:50
@ fopAcStts_UNK_0x40000_e
Definition f_op_actor.h:49
@ fopAcStts_UNK_0x20_e
Definition f_op_actor.h:36
@ fopAc_ENV_e
Definition f_op_actor.h:69
@ fpcDwPi_Obj_Kabuto_e
Definition f_pc_draw_priority.h:493
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcNm_Obj_Kabuto_e
Definition f_pc_name.h:330
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12

◆ hio_set

bool hio_set
static

d_a_obj_kabuto.cpp Object - Golden Beetle

◆ l_daObjKABUTO_Method

actor_method_class l_daObjKABUTO_Method
static
Initial value:
= {
}
static int daObjKABUTO_Execute(daObjKABUTO_c *i_this)
Definition d_a_obj_kabuto.cpp:684
static cPhs_Step daObjKABUTO_Create(fopAc_ac_c *i_this)
Definition d_a_obj_kabuto.cpp:110
static int daObjKABUTO_Delete(daObjKABUTO_c *i_this)
Definition d_a_obj_kabuto.cpp:114
static int daObjKABUTO_IsDelete(daObjKABUTO_c *i_this)
Definition d_a_obj_kabuto.cpp:854
static int daObjKABUTO_Draw(daObjKABUTO_c *i_this)
Definition d_a_obj_kabuto.cpp:680
int(* process_method_func)(void *)
Definition f_pc_method.h:6

◆ l_HIO

daObj_KabHIO_c l_HIO
static

◆ l_kab_itemno

u8 const l_kab_itemno[2] = {dItemNo_M_BEETLE_e, dItemNo_F_BEETLE_e}
static

◆ l_musiya_num

u16 const l_musiya_num[2]
static
Initial value:
= {
0x0191,
0x0192,
}