Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_thdoor.cpp File Reference

Functions

static void checkPlayerPos__FP13daObjThDoor_c ()
 
static void doorCoHitCallBack__FP10fopAc_ac_cP12dCcD_GObjInfP10fopAc_ac_cP12dCcD_GObjInf ()
 
void initBaseMtx__13daObjThDoor_cFv ()
 
void setBaseMtx__13daObjThDoor_cFv ()
 
void Create__13daObjThDoor_cFv ()
 
void CreateHeap__13daObjThDoor_cFv ()
 
void create1st__13daObjThDoor_cFv ()
 
void Execute__13daObjThDoor_cFPPA3_A4_f ()
 
void set_cyl__13daObjThDoor_cFv ()
 
void action__13daObjThDoor_cFv ()
 
void event_proc_call__13daObjThDoor_cFv ()
 
void actionWait__13daObjThDoor_cFv ()
 
void actionOrderEvent__13daObjThDoor_cFv ()
 
void actionEvent__13daObjThDoor_cFv ()
 
void actionDead__13daObjThDoor_cFv ()
 
void demoProc__13daObjThDoor_cFv ()
 
void checkArea__13daObjThDoor_cFv ()
 
void Draw__13daObjThDoor_cFv ()
 
void Delete__13daObjThDoor_cFv ()
 
static void daObjThDoor_create1st__FP13daObjThDoor_c ()
 
void __dt__8dCcD_CylFv ()
 
void __ct__8dCcD_CylFv ()
 
void __dt__8cM3dGCylFv ()
 
void __dt__8cM3dGAabFv ()
 
void __dt__10dCcD_GSttsFv ()
 
static void daObjThDoor_MoveBGDelete__FP13daObjThDoor_c ()
 
static void daObjThDoor_MoveBGExecute__FP13daObjThDoor_c ()
 
static void daObjThDoor_MoveBGDraw__FP13daObjThDoor_c ()
 
void __dt__10cCcD_GSttsFv ()
 
void func_80D0E5D4 (void *_this, u8 *)
 
void mDoMtx_YrotS__FPA4_fs ()
 
void mDoMtx_YrotM__FPA4_fs ()
 
void transS__14mDoMtx_stack_cFRC4cXyz ()
 
void mDoExt_modelUpdateDL__FP8J3DModel ()
 
void mDoExt_J3DModel__create__FP12J3DModelDataUlUl ()
 
void fopAcM_setCullSizeBox2__FP10fopAc_ac_cP12J3DModelData ()
 
void fopAcM_orderOtherEventId__FP10fopAc_ac_csUcUsUsUs ()
 
void dComIfG_resLoad__FP30request_of_phase_process_classPCc ()
 
void dComIfG_resDelete__FP30request_of_phase_process_classPCc ()
 
void dComIfGp_getReverb__Fi ()
 
void onSwitch__10dSv_info_cFii ()
 
void isSwitch__10dSv_info_cCFii ()
 
void getRes__14dRes_control_cFPCclP11dRes_info_ci ()
 
void reset__14dEvt_control_cFv ()
 
void getEventIdx__16dEvent_manager_cFP10fopAc_ac_cPCcUc ()
 
void endCheck__16dEvent_manager_cFs ()
 
void getMyStaffId__16dEvent_manager_cFPCcP10fopAc_ac_ci ()
 
void getIsAddvance__16dEvent_manager_cFi ()
 
void getMyActIdx__16dEvent_manager_cFiPCPCciii ()
 
void getMySubstanceP__16dEvent_manager_cFiPCci ()
 
void cutEnd__16dEvent_manager_cFi ()
 
void StartShock__12dVibration_cFii4cXyz ()
 
void Release__4cBgSFP9dBgW_Base ()
 
void Regist__4dBgSFP9dBgW_BaseP10fopAc_ac_c ()
 
void __ct__16dBgS_MoveBgActorFv ()
 
bool IsDelete__16dBgS_MoveBgActorFv ()
 
bool ToFore__16dBgS_MoveBgActorFv ()
 
bool ToBack__16dBgS_MoveBgActorFv ()
 
void MoveBGCreate__16dBgS_MoveBgActorFPCciPFP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz_vUlPA3_A4_f ()
 
void MoveBGDelete__16dBgS_MoveBgActorFv ()
 
void MoveBGExecute__16dBgS_MoveBgActorFv ()
 
void __ct__10dCcD_GSttsFv ()
 
void Init__9dCcD_SttsFiiP10fopAc_ac_c ()
 
void __ct__12dCcD_GObjInfFv ()
 
void __dt__12dCcD_GObjInfFv ()
 
void Set__8dCcD_CylFRC11dCcD_SrcCyl ()
 
void settingTevStruct__18dScnKy_env_light_cFiP4cXyzP12dKy_tevstr_c ()
 
void setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c ()
 
void __ct__10dMsgFlow_cFv ()
 
void init__10dMsgFlow_cFP10fopAc_ac_ciiPP10fopAc_ac_c ()
 
void doFlow__10dMsgFlow_cFP10fopAc_ac_cPP10fopAc_ac_ci ()
 
void Set__4cCcSFP8cCcD_Obj ()
 
void __mi__4cXyzCFRC3Vec ()
 
void ChkUsed__9cBgW_BgIdCFv ()
 
void SetC__8cM3dGCylFRC4cXyz ()
 
void cLib_addCalcAngleS__FPsssss ()
 
void cLib_chaseS__FPsss ()
 
void seStart__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc ()
 
void seStartLevel__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc ()
 
void __dl__FPv ()
 
void __construct_array ()
 
void __ptmf_scall ()
 
void _savegpr_25 ()
 
void _savegpr_27 ()
 
void _restgpr_25 ()
 
void _restgpr_27 ()
 
 COMPILER_STRIP_GATE (0x80D0E5F8, &lit_3663)
 
static void checkPlayerPos (daObjThDoor_c *param_0)
 
 COMPILER_STRIP_GATE (0x80D0E5FC, &lit_3681)
 
static void doorCoHitCallBack (fopAc_ac_c *param_0, dCcD_GObjInf *param_1, fopAc_ac_c *param_2, dCcD_GObjInf *param_3)
 
 COMPILER_STRIP_GATE (0x80D0E600, &lit_3765)
 
 COMPILER_STRIP_GATE (0x80D0E604, &lit_3766)
 
 COMPILER_STRIP_GATE (0x80D0E608, &lit_3807)
 
 COMPILER_STRIP_GATE (0x80D0E60C, &lit_3808)
 
 COMPILER_STRIP_GATE (0x80D0E610, &lit_3988)
 
 COMPILER_STRIP_GATE (0x80D0E614, &lit_3989)
 
 COMPILER_STRIP_GATE (0x80D0E618, &lit_3990)
 
 COMPILER_STRIP_GATE (0x80D0E61C, &lit_3991)
 
static void daObjThDoor_create1st (daObjThDoor_c *param_0)
 
static void daObjThDoor_MoveBGDelete (daObjThDoor_c *param_0)
 
static void daObjThDoor_MoveBGExecute (daObjThDoor_c *param_0)
 
static void daObjThDoor_MoveBGDraw (daObjThDoor_c *param_0)
 

Variables

char const *const d_a_obj_thdoor__stringBase0
 
void__vt__8dCcD_Cyl [36]
 
void__vt__9dCcD_Stts [11]
 
void__vt__12cCcD_CylAttr [25]
 
void__vt__14cCcD_ShapeAttr [22]
 
void__vt__9cCcD_Stts [8]
 
u8 now__14mDoMtx_stack_c [48]
 
u8 g_dComIfG_gameInfo [122384]
 
u8 mAudioMgrPtr__10Z2AudioMgr [4+4]
 
u8 data_80D0E7E0 [4]
 
static SECTION_RODATA u8 const lit_3663 [4]
 
static SECTION_RODATA f32 const lit_3681 = 3.0f
 
static SECTION_DEAD char const *const stringBase_80D0E620 = "V_CTDoor"
 
static SECTION_DEAD char const *const stringBase_80D0E629 = "CHASE_AWAY_WOLF"
 
static SECTION_DEAD char const *const stringBase_80D0E639 = "thdoor"
 
static SECTION_DATA u8 cNullVec__6Z2Calc [12]
 
static SECTION_DATA u32 lit_1787 [1+4]
 
static SECTION_DATA voidl_arcName = (void*)&d_a_obj_thdoor__stringBase0
 
static SECTION_DATA voidl_evName = (void*)(((char*)&d_a_obj_thdoor__stringBase0) + 0x9)
 
static SECTION_DATA voidl_staffName = (void*)(((char*)&d_a_obj_thdoor__stringBase0) + 0x19)
 
static dCcD_SrcCyl l_cyl_src
 
static SECTION_RODATA f32 const lit_3765 = 1.0f
 
static SECTION_RODATA f32 const lit_3766 = -1.0f
 
static SECTION_RODATA f32 const lit_3807 = 37.5f
 
static SECTION_RODATA f32 const lit_3808 = 112.5f
 
static SECTION_DATA voidlit_3829 [3]
 
static SECTION_DATA voidlit_3830 [3]
 
static SECTION_DATA voidlit_3831 [3]
 
static SECTION_DATA voidlit_3832 [3]
 
static SECTION_DATA u8 l_func [48]
 
static SECTION_DEAD char const *const stringBase_80D0E640 = "WAIT"
 
static SECTION_DEAD char const *const stringBase_80D0E645 = "MSG"
 
static SECTION_DEAD char const *const stringBase_80D0E649 = "CLOSE"
 
static SECTION_DEAD char const *const stringBase_80D0E64F = "Timer"
 
static SECTION_DATA voidaction_table [3]
 
static SECTION_RODATA f32 const lit_3988 = -50.0f
 
static SECTION_RODATA f32 const lit_3989 = -300.0f
 
static SECTION_RODATA f32 const lit_3990 = -100.0f
 
static SECTION_RODATA f32 const lit_3991 = 100.0f
 
static actor_method_class daObjThDoor_METHODS
 
actor_process_profile_definition g_profile_Obj_TDoor
 
SECTION_DATA void__vt__10cCcD_GStts [3]
 
SECTION_DATA void__vt__10dCcD_GStts [3]
 
SECTION_DATA void__vt__8cM3dGAab [3]
 
SECTION_DATA void__vt__8cM3dGCyl [3]
 
SECTION_DATA void__vt__13daObjThDoor_c [10]
 

Function Documentation

◆ __construct_array()

void __construct_array ( )

◆ __ct__10dCcD_GSttsFv()

void __ct__10dCcD_GSttsFv ( )

◆ __ct__10dMsgFlow_cFv()

void __ct__10dMsgFlow_cFv ( )

◆ __ct__12dCcD_GObjInfFv()

void __ct__12dCcD_GObjInfFv ( )

◆ __ct__16dBgS_MoveBgActorFv()

void __ct__16dBgS_MoveBgActorFv ( )

◆ __ct__8dCcD_CylFv()

void __ct__8dCcD_CylFv ( )

◆ __dl__FPv()

void __dl__FPv ( )

◆ __dt__10cCcD_GSttsFv()

void __dt__10cCcD_GSttsFv ( )

Vtables for daObjHBombkoya_c mostly match, but __dt__17dEvLib_callback_cFv keeps getting generated above after daObjHBombkoya_create1st instead of down here. If that can be fixed, it should fix all vtable issues for this TU

◆ __dt__10dCcD_GSttsFv()

void __dt__10dCcD_GSttsFv ( )

◆ __dt__12dCcD_GObjInfFv()

void __dt__12dCcD_GObjInfFv ( )

◆ __dt__8cM3dGAabFv()

void __dt__8cM3dGAabFv ( )

◆ __dt__8cM3dGCylFv()

void __dt__8cM3dGCylFv ( )

◆ __dt__8dCcD_CylFv()

void __dt__8dCcD_CylFv ( )

◆ __mi__4cXyzCFRC3Vec()

void __mi__4cXyzCFRC3Vec ( )

◆ __ptmf_scall()

void __ptmf_scall ( )

◆ _restgpr_25()

void _restgpr_25 ( )

◆ _restgpr_27()

void _restgpr_27 ( )

◆ _savegpr_25()

void _savegpr_25 ( )

◆ _savegpr_27()

void _savegpr_27 ( )

◆ action__13daObjThDoor_cFv()

void action__13daObjThDoor_cFv ( )

◆ actionDead__13daObjThDoor_cFv()

void actionDead__13daObjThDoor_cFv ( )

◆ actionEvent__13daObjThDoor_cFv()

void actionEvent__13daObjThDoor_cFv ( )

◆ actionOrderEvent__13daObjThDoor_cFv()

void actionOrderEvent__13daObjThDoor_cFv ( )

◆ actionWait__13daObjThDoor_cFv()

void actionWait__13daObjThDoor_cFv ( )

◆ checkArea__13daObjThDoor_cFv()

void checkArea__13daObjThDoor_cFv ( )

◆ checkPlayerPos()

static void checkPlayerPos ( daObjThDoor_c param_0)
static

◆ checkPlayerPos__FP13daObjThDoor_c()

static void checkPlayerPos__FP13daObjThDoor_c ( )
static

◆ ChkUsed__9cBgW_BgIdCFv()

void ChkUsed__9cBgW_BgIdCFv ( )

◆ cLib_addCalcAngleS__FPsssss()

void cLib_addCalcAngleS__FPsssss ( )

◆ cLib_chaseS__FPsss()

void cLib_chaseS__FPsss ( )

◆ COMPILER_STRIP_GATE() [1/10]

COMPILER_STRIP_GATE ( 0x80D0E5F8  ,
lit_3663 
)

◆ COMPILER_STRIP_GATE() [2/10]

COMPILER_STRIP_GATE ( 0x80D0E5FC  ,
lit_3681 
)

◆ COMPILER_STRIP_GATE() [3/10]

COMPILER_STRIP_GATE ( 0x80D0E600  ,
lit_3765 
)

◆ COMPILER_STRIP_GATE() [4/10]

COMPILER_STRIP_GATE ( 0x80D0E604  ,
lit_3766 
)

◆ COMPILER_STRIP_GATE() [5/10]

COMPILER_STRIP_GATE ( 0x80D0E608  ,
lit_3807 
)

◆ COMPILER_STRIP_GATE() [6/10]

COMPILER_STRIP_GATE ( 0x80D0E60C  ,
lit_3808 
)

◆ COMPILER_STRIP_GATE() [7/10]

COMPILER_STRIP_GATE ( 0x80D0E610  ,
lit_3988 
)

◆ COMPILER_STRIP_GATE() [8/10]

COMPILER_STRIP_GATE ( 0x80D0E614  ,
lit_3989 
)

◆ COMPILER_STRIP_GATE() [9/10]

COMPILER_STRIP_GATE ( 0x80D0E618  ,
lit_3990 
)

◆ COMPILER_STRIP_GATE() [10/10]

COMPILER_STRIP_GATE ( 0x80D0E61C  ,
lit_3991 
)

◆ create1st__13daObjThDoor_cFv()

void create1st__13daObjThDoor_cFv ( )

◆ Create__13daObjThDoor_cFv()

void Create__13daObjThDoor_cFv ( )

◆ CreateHeap__13daObjThDoor_cFv()

void CreateHeap__13daObjThDoor_cFv ( )

◆ cutEnd__16dEvent_manager_cFi()

void cutEnd__16dEvent_manager_cFi ( )

◆ daObjThDoor_create1st()

static void daObjThDoor_create1st ( daObjThDoor_c param_0)
static

◆ daObjThDoor_create1st__FP13daObjThDoor_c()

static void daObjThDoor_create1st__FP13daObjThDoor_c ( )
static

◆ daObjThDoor_MoveBGDelete()

static void daObjThDoor_MoveBGDelete ( daObjThDoor_c param_0)
static

◆ daObjThDoor_MoveBGDelete__FP13daObjThDoor_c()

static void daObjThDoor_MoveBGDelete__FP13daObjThDoor_c ( )
static

◆ daObjThDoor_MoveBGDraw()

static void daObjThDoor_MoveBGDraw ( daObjThDoor_c param_0)
static

◆ daObjThDoor_MoveBGDraw__FP13daObjThDoor_c()

static void daObjThDoor_MoveBGDraw__FP13daObjThDoor_c ( )
static

◆ daObjThDoor_MoveBGExecute()

static void daObjThDoor_MoveBGExecute ( daObjThDoor_c param_0)
static

◆ daObjThDoor_MoveBGExecute__FP13daObjThDoor_c()

static void daObjThDoor_MoveBGExecute__FP13daObjThDoor_c ( )
static

◆ dComIfG_resDelete__FP30request_of_phase_process_classPCc()

void dComIfG_resDelete__FP30request_of_phase_process_classPCc ( )

◆ dComIfG_resLoad__FP30request_of_phase_process_classPCc()

void dComIfG_resLoad__FP30request_of_phase_process_classPCc ( )

◆ dComIfGp_getReverb__Fi()

void dComIfGp_getReverb__Fi ( )

◆ Delete__13daObjThDoor_cFv()

void Delete__13daObjThDoor_cFv ( )

◆ demoProc__13daObjThDoor_cFv()

void demoProc__13daObjThDoor_cFv ( )

◆ doFlow__10dMsgFlow_cFP10fopAc_ac_cPP10fopAc_ac_ci()

void doFlow__10dMsgFlow_cFP10fopAc_ac_cPP10fopAc_ac_ci ( )

◆ doorCoHitCallBack()

static void doorCoHitCallBack ( fopAc_ac_c param_0,
dCcD_GObjInf param_1,
fopAc_ac_c param_2,
dCcD_GObjInf param_3 
)
static

◆ doorCoHitCallBack__FP10fopAc_ac_cP12dCcD_GObjInfP10fopAc_ac_cP12dCcD_GObjInf()

static void doorCoHitCallBack__FP10fopAc_ac_cP12dCcD_GObjInfP10fopAc_ac_cP12dCcD_GObjInf ( )
static

◆ Draw__13daObjThDoor_cFv()

void Draw__13daObjThDoor_cFv ( )

◆ endCheck__16dEvent_manager_cFs()

void endCheck__16dEvent_manager_cFs ( )

◆ event_proc_call__13daObjThDoor_cFv()

void event_proc_call__13daObjThDoor_cFv ( )

◆ Execute__13daObjThDoor_cFPPA3_A4_f()

void Execute__13daObjThDoor_cFPPA3_A4_f ( )

◆ fopAcM_orderOtherEventId__FP10fopAc_ac_csUcUsUsUs()

void fopAcM_orderOtherEventId__FP10fopAc_ac_csUcUsUsUs ( )

◆ fopAcM_setCullSizeBox2__FP10fopAc_ac_cP12J3DModelData()

void fopAcM_setCullSizeBox2__FP10fopAc_ac_cP12J3DModelData ( )

◆ func_80D0E5D4()

void func_80D0E5D4 ( void _this,
u8 param_0 
)

◆ getEventIdx__16dEvent_manager_cFP10fopAc_ac_cPCcUc()

void getEventIdx__16dEvent_manager_cFP10fopAc_ac_cPCcUc ( )

◆ getIsAddvance__16dEvent_manager_cFi()

void getIsAddvance__16dEvent_manager_cFi ( )

◆ getMyActIdx__16dEvent_manager_cFiPCPCciii()

void getMyActIdx__16dEvent_manager_cFiPCPCciii ( )

◆ getMyStaffId__16dEvent_manager_cFPCcP10fopAc_ac_ci()

void getMyStaffId__16dEvent_manager_cFPCcP10fopAc_ac_ci ( )

◆ getMySubstanceP__16dEvent_manager_cFiPCci()

void getMySubstanceP__16dEvent_manager_cFiPCci ( )

◆ getRes__14dRes_control_cFPCclP11dRes_info_ci()

void getRes__14dRes_control_cFPCclP11dRes_info_ci ( )

◆ init__10dMsgFlow_cFP10fopAc_ac_ciiPP10fopAc_ac_c()

void init__10dMsgFlow_cFP10fopAc_ac_ciiPP10fopAc_ac_c ( )

◆ Init__9dCcD_SttsFiiP10fopAc_ac_c()

void Init__9dCcD_SttsFiiP10fopAc_ac_c ( )

◆ initBaseMtx__13daObjThDoor_cFv()

void initBaseMtx__13daObjThDoor_cFv ( )

◆ IsDelete__16dBgS_MoveBgActorFv()

bool IsDelete__16dBgS_MoveBgActorFv ( )

◆ isSwitch__10dSv_info_cCFii()

void isSwitch__10dSv_info_cCFii ( )

◆ mDoExt_J3DModel__create__FP12J3DModelDataUlUl()

void mDoExt_J3DModel__create__FP12J3DModelDataUlUl ( )

◆ mDoExt_modelUpdateDL__FP8J3DModel()

void mDoExt_modelUpdateDL__FP8J3DModel ( )

◆ mDoMtx_YrotM__FPA4_fs()

void mDoMtx_YrotM__FPA4_fs ( )

◆ mDoMtx_YrotS__FPA4_fs()

void mDoMtx_YrotS__FPA4_fs ( )

◆ MoveBGCreate__16dBgS_MoveBgActorFPCciPFP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz_vUlPA3_A4_f()

void MoveBGCreate__16dBgS_MoveBgActorFPCciPFP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz_vUlPA3_A4_f ( )

◆ MoveBGDelete__16dBgS_MoveBgActorFv()

void MoveBGDelete__16dBgS_MoveBgActorFv ( )

◆ MoveBGExecute__16dBgS_MoveBgActorFv()

void MoveBGExecute__16dBgS_MoveBgActorFv ( )

◆ onSwitch__10dSv_info_cFii()

void onSwitch__10dSv_info_cFii ( )

◆ Regist__4dBgSFP9dBgW_BaseP10fopAc_ac_c()

void Regist__4dBgSFP9dBgW_BaseP10fopAc_ac_c ( )

◆ Release__4cBgSFP9dBgW_Base()

void Release__4cBgSFP9dBgW_Base ( )

◆ reset__14dEvt_control_cFv()

void reset__14dEvt_control_cFv ( )

◆ seStart__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc()

void seStart__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc ( )

◆ seStartLevel__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc()

void seStartLevel__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc ( )

◆ Set__4cCcSFP8cCcD_Obj()

void Set__4cCcSFP8cCcD_Obj ( )

◆ Set__8dCcD_CylFRC11dCcD_SrcCyl()

void Set__8dCcD_CylFRC11dCcD_SrcCyl ( )

◆ set_cyl__13daObjThDoor_cFv()

void set_cyl__13daObjThDoor_cFv ( )

◆ setBaseMtx__13daObjThDoor_cFv()

void setBaseMtx__13daObjThDoor_cFv ( )

◆ SetC__8cM3dGCylFRC4cXyz()

void SetC__8cM3dGCylFRC4cXyz ( )

◆ setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c()

void setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c ( )

◆ settingTevStruct__18dScnKy_env_light_cFiP4cXyzP12dKy_tevstr_c()

void settingTevStruct__18dScnKy_env_light_cFiP4cXyzP12dKy_tevstr_c ( )

◆ StartShock__12dVibration_cFii4cXyz()

void StartShock__12dVibration_cFii4cXyz ( )

◆ ToBack__16dBgS_MoveBgActorFv()

bool ToBack__16dBgS_MoveBgActorFv ( )

◆ ToFore__16dBgS_MoveBgActorFv()

bool ToFore__16dBgS_MoveBgActorFv ( )

◆ transS__14mDoMtx_stack_cFRC4cXyz()

void transS__14mDoMtx_stack_cFRC4cXyz ( )

Variable Documentation

◆ __vt__10cCcD_GStts

SECTION_DATA void* __vt__10cCcD_GStts[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
void __dt__10cCcD_GSttsFv()
Definition d_a_obj_thdoor.cpp:541

◆ __vt__10dCcD_GStts

SECTION_DATA void* __vt__10dCcD_GStts[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__10dCcD_GSttsFv()
Definition d_a_obj_thdoor.cpp:518

◆ __vt__12cCcD_CylAttr

void* __vt__12cCcD_CylAttr[25]
extern

◆ __vt__13daObjThDoor_c

SECTION_DATA void* __vt__13daObjThDoor_c[10]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void CreateHeap__13daObjThDoor_cFv()
void Create__13daObjThDoor_cFv()
bool IsDelete__16dBgS_MoveBgActorFv()
void Execute__13daObjThDoor_cFPPA3_A4_f()
bool ToFore__16dBgS_MoveBgActorFv()
void Draw__13daObjThDoor_cFv()
bool ToBack__16dBgS_MoveBgActorFv()
void Delete__13daObjThDoor_cFv()

◆ __vt__14cCcD_ShapeAttr

void* __vt__14cCcD_ShapeAttr[22]
extern

◆ __vt__8cM3dGAab

SECTION_DATA void* __vt__8cM3dGAab[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__8cM3dGAabFv()
Definition d_a_obj_thdoor.cpp:512

◆ __vt__8cM3dGCyl

SECTION_DATA void* __vt__8cM3dGCyl[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__8cM3dGCylFv()
Definition d_a_obj_thdoor.cpp:506

◆ __vt__8dCcD_Cyl

void* __vt__8dCcD_Cyl[36]
extern

◆ __vt__9cCcD_Stts

void* __vt__9cCcD_Stts[8]
extern

◆ __vt__9dCcD_Stts

void* __vt__9dCcD_Stts[11]
extern

◆ action_table

SECTION_DATA void* action_table[3]
static
Initial value:
= {
(void*)(((char*)&d_a_obj_thdoor__stringBase0) + 0x20),
(void*)(((char*)&d_a_obj_thdoor__stringBase0) + 0x25),
(void*)(((char*)&d_a_obj_thdoor__stringBase0) + 0x29),
}
char const *const d_a_obj_thdoor__stringBase0

◆ cNullVec__6Z2Calc

SECTION_DATA u8 cNullVec__6Z2Calc[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ d_a_obj_thdoor__stringBase0

char const* const d_a_obj_thdoor__stringBase0
extern

◆ daObjThDoor_METHODS

actor_method_class daObjThDoor_METHODS
static
Initial value:
= {
0,
}
static void daObjThDoor_MoveBGExecute__FP13daObjThDoor_c()
static void daObjThDoor_MoveBGDraw__FP13daObjThDoor_c()
static void daObjThDoor_MoveBGDelete__FP13daObjThDoor_c()
static void daObjThDoor_create1st__FP13daObjThDoor_c()
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ data_80D0E7E0

u8 data_80D0E7E0[4]
extern

◆ g_dComIfG_gameInfo

u8 g_dComIfG_gameInfo[122384]
extern

◆ g_profile_Obj_TDoor

actor_process_profile_definition g_profile_Obj_TDoor
extern
Initial value:
= {
3,
&g_fpcLf_Method.mBase,
sizeof(daObjThDoor_c),
0,
0,
560,
0x00040100,
}
Telma's Bar Door.
Definition d_a_obj_thdoor.h:14
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daObjThDoor_METHODS
Definition d_a_obj_thdoor.cpp:419
@ PROC_Obj_TDoor
Definition d_procname.h:185
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_arcName

◆ l_cyl_src

dCcD_SrcCyl l_cyl_src
static
Initial value:
= {
{
{0x0, {{0x0, 0x0, 0x0}, {0xd8fbfdff, 0x10}, 0x19}},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x4},
{0x0},
},
{
{0.0f, 0.0f, 0.0f},
37.5f,
250.0f
}
}
@ dCcD_SE_NONE
Definition d_cc_d.h:13

◆ l_evName

SECTION_DATA void* l_evName = (void*)(((char*)&d_a_obj_thdoor__stringBase0) + 0x9)
static

◆ l_func

SECTION_DATA u8 l_func[48]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ l_staffName

SECTION_DATA void* l_staffName = (void*)(((char*)&d_a_obj_thdoor__stringBase0) + 0x19)
static

◆ lit_1787

SECTION_DATA u32 lit_1787[1+4]
static
Initial value:
= {
0x02000201,
0x40080000,
0x00000000,
0x3FE00000,
0x00000000,
}

◆ lit_3663

SECTION_RODATA u8 const lit_3663[4]
static
Initial value:
= {
0x00,
0x00,
0x00,
0x00,
}

◆ lit_3681

SECTION_RODATA f32 const lit_3681 = 3.0f
static

◆ lit_3765

SECTION_RODATA f32 const lit_3765 = 1.0f
static

◆ lit_3766

SECTION_RODATA f32 const lit_3766 = -1.0f
static

◆ lit_3807

SECTION_RODATA f32 const lit_3807 = 37.5f
static

◆ lit_3808

SECTION_RODATA f32 const lit_3808 = 112.5f
static

◆ lit_3829

SECTION_DATA void* lit_3829[3]
static
Initial value:
= {
(void*)NULL,
(void*)0xFFFFFFFF,
}
void actionWait__13daObjThDoor_cFv()

◆ lit_3830

SECTION_DATA void* lit_3830[3]
static
Initial value:
= {
(void*)NULL,
(void*)0xFFFFFFFF,
}
void actionOrderEvent__13daObjThDoor_cFv()

◆ lit_3831

SECTION_DATA void* lit_3831[3]
static
Initial value:
= {
(void*)NULL,
(void*)0xFFFFFFFF,
}
void actionEvent__13daObjThDoor_cFv()

◆ lit_3832

SECTION_DATA void* lit_3832[3]
static
Initial value:
= {
(void*)NULL,
(void*)0xFFFFFFFF,
}
void actionDead__13daObjThDoor_cFv()

◆ lit_3988

SECTION_RODATA f32 const lit_3988 = -50.0f
static

◆ lit_3989

SECTION_RODATA f32 const lit_3989 = -300.0f
static

◆ lit_3990

SECTION_RODATA f32 const lit_3990 = -100.0f
static

◆ lit_3991

SECTION_RODATA f32 const lit_3991 = 100.0f
static

◆ mAudioMgrPtr__10Z2AudioMgr

u8 mAudioMgrPtr__10Z2AudioMgr[4+4]

◆ now__14mDoMtx_stack_c

u8 now__14mDoMtx_stack_c[48]

◆ stringBase_80D0E620

SECTION_DEAD char const* const stringBase_80D0E620 = "V_CTDoor"
static

◆ stringBase_80D0E629

SECTION_DEAD char const* const stringBase_80D0E629 = "CHASE_AWAY_WOLF"
static

◆ stringBase_80D0E639

SECTION_DEAD char const* const stringBase_80D0E639 = "thdoor"
static

◆ stringBase_80D0E640

SECTION_DEAD char const* const stringBase_80D0E640 = "WAIT"
static

◆ stringBase_80D0E645

SECTION_DEAD char const* const stringBase_80D0E645 = "MSG"
static

◆ stringBase_80D0E649

SECTION_DEAD char const* const stringBase_80D0E649 = "CLOSE"
static

◆ stringBase_80D0E64F

SECTION_DEAD char const* const stringBase_80D0E64F = "Timer"
static