Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_theB_hint.cpp File Reference

Functions

static int daTagTheBHint_Create (fopAc_ac_c *i_this)
 
static int daTagTheBHint_Delete (daTagTheBHint_c *i_this)
 
static int daTagTheBHint_Execute (daTagTheBHint_c *i_this)
 

Variables

static actor_method_class l_daTagTheBHint_Method
 
actor_process_profile_definition g_profile_Tag_TheBHint
 

Function Documentation

◆ daTagTheBHint_Create()

static int daTagTheBHint_Create ( fopAc_ac_c i_this)
static

d_a_tag_theB_hint.cpp Tag - Telma B Hint

◆ daTagTheBHint_Delete()

static int daTagTheBHint_Delete ( daTagTheBHint_c i_this)
static

◆ daTagTheBHint_Execute()

static int daTagTheBHint_Execute ( daTagTheBHint_c i_this)
static

Variable Documentation

◆ g_profile_Tag_TheBHint

actor_process_profile_definition g_profile_Tag_TheBHint
extern
Initial value:
= {
7,
&g_fpcLf_Method.mBase,
sizeof(daTagTheBHint_c),
0,
0,
265,
0x40000,
}
Definition d_a_tag_theB_hint.h:51
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daTagTheBHint_Method
Definition d_a_tag_theB_hint.cpp:27
@ PROC_Tag_TheBHint
Definition d_procname.h:721
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daTagTheBHint_Method

actor_method_class l_daTagTheBHint_Method
static
Initial value:
= {
}
static int daTagTheBHint_Execute(daTagTheBHint_c *i_this)
Definition d_a_tag_theB_hint.cpp:21
static int daTagTheBHint_Delete(daTagTheBHint_c *i_this)
Definition d_a_tag_theB_hint.cpp:14
static int daTagTheBHint_Create(fopAc_ac_c *i_this)
Definition d_a_tag_theB_hint.cpp:9
int(* process_method_func)(void *)
Definition f_pc_method.h:7