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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| class | daObjBm_HIO_c |
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| static int | nodeCallBack (J3DJoint *i_joint, int param_2) |
| static f32 | dummy_rodata_5157 () |
| static f32 | dummy_rodata_5158 () |
| static f32 | dummy_rodata_5299 () |
| static int | daObjBm_create1st (daObjBm_c *i_this) |
| static int | daObjBm_MoveBGDelete (daObjBm_c *i_this) |
| static int | daObjBm_MoveBGExecute (daObjBm_c *i_this) |
| static int | daObjBm_MoveBGDraw (daObjBm_c *i_this) |
| static void | dummy_touch_work () |
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| static Vec const | l_eye_offset = {0.0f, 330.0f, 75.0f} |
| static Vec const | l_high_beam_offset = {0.0f, 255.0f, 65.0f} |
| static Vec const | l_mid_beam_offset = {0.0f, 205.0f, 65.0f} |
| static Vec const | l_low_beam_offset = {0.0f, 160.0f, 65.0f} |
| static Vec const | l_craw_offset [4] |
| daObjBm_HIO_c | l_HIO |
| static const char * | l_arcName = "Obj_bm" |
| static const char * | l_eye_matName = "bmEye" |
| static char * | l_head_joint = "head" |
| static char * | l_bigGear_joint = "cogRed" |
| static char * | l_smallGear0_joint = "cogBlue" |
| static char * | l_smallGear1_joint = "cogGreen" |
| static char * | l_smallGear2_joint = "cogYellow" |
| static char * | l_joint_table [5] |
| static cull_box | l_cull_box |
| static dCcD_SrcSph | l_sph_src |
| static dCcD_SrcCps | l_cps_src |
| static dCcD_SrcCyl | l_cyl_src |
| static actor_method_class | daObjBm_METHODS |
| actor_process_profile_definition | g_profile_Obj_Bemos |
| AUDIO_INSTANCES | |
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| AUDIO_INSTANCES |
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| daObjBm_HIO_c l_HIO |
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