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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_crvgate.cpp File Reference

Functions

static int daObjCRVGATE_Create (fopAc_ac_c *i_this)
 
static int daObjCRVGATE_Delete (daObjCRVGATE_c *i_this)
 
static f32 dummyFloat1 ()
 
static f32 dummyFloat2 ()
 
static f32 const dummyFloat3 ()
 
static f32 const dummyFloat4 ()
 
static int daObjCRVGATE_Draw (daObjCRVGATE_c *i_this)
 
static int daObjCRVGATE_Execute (daObjCRVGATE_c *i_this)
 
static int daObjCRVGATE_IsDelete (daObjCRVGATE_c *i_this)
 

Variables

static const dCcD_SrcSph ccSphSrc
 
static char * l_arcName = "CrvGate"
 
static actor_method_class l_daObjCRVGATE_Method
 
actor_process_profile_definition g_profile_Obj_CRVGATE
 

Function Documentation

◆ daObjCRVGATE_Create()

static int daObjCRVGATE_Create ( fopAc_ac_c * i_this)
static

◆ daObjCRVGATE_Delete()

static int daObjCRVGATE_Delete ( daObjCRVGATE_c * i_this)
static

◆ daObjCRVGATE_Draw()

static int daObjCRVGATE_Draw ( daObjCRVGATE_c * i_this)
static

◆ daObjCRVGATE_Execute()

static int daObjCRVGATE_Execute ( daObjCRVGATE_c * i_this)
static

◆ daObjCRVGATE_IsDelete()

static int daObjCRVGATE_IsDelete ( daObjCRVGATE_c * i_this)
static

◆ dummyFloat1()

static f32 dummyFloat1 ( )
static

◆ dummyFloat2()

static f32 dummyFloat2 ( )
static

◆ dummyFloat3()

static f32 const dummyFloat3 ( )
static

◆ dummyFloat4()

static f32 const dummyFloat4 ( )
static

Variable Documentation

◆ ccSphSrc

const dCcD_SrcSph ccSphSrc
static
Initial value:
= {
{
{0x0, {{0x0, 0x0, 0x13}, {0x100000, 0x1F}, 0x75}},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x1},
{0x0},
},
{
{{0.0f, 100.0f, 0.0f}, 60.0f},
}
}
@ dCcD_SE_NONE
Definition d_cc_d.h:13

◆ g_profile_Obj_CRVGATE

actor_process_profile_definition g_profile_Obj_CRVGATE
extern
Initial value:
= {
3,
sizeof(daObjCRVGATE_c),
0,
0,
466,
0x00040180,
}
Caravan Gate.
Definition d_a_obj_crvgate.h:20
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:73
static actor_method_class l_daObjCRVGATE_Method
Definition d_a_obj_crvgate.cpp:856
@ PROC_Obj_CRVGATE
Definition d_procname.h:116
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_arcName

char* l_arcName = "CrvGate"
static

◆ l_daObjCRVGATE_Method

actor_method_class l_daObjCRVGATE_Method
static
Initial value:
= {
}
static int daObjCRVGATE_Execute(daObjCRVGATE_c *i_this)
Definition d_a_obj_crvgate.cpp:680
static int daObjCRVGATE_Draw(daObjCRVGATE_c *i_this)
Definition d_a_obj_crvgate.cpp:675
static int daObjCRVGATE_Create(fopAc_ac_c *i_this)
Definition d_a_obj_crvgate.cpp:81
static int daObjCRVGATE_Delete(daObjCRVGATE_c *i_this)
Definition d_a_obj_crvgate.cpp:86
static int daObjCRVGATE_IsDelete(daObjCRVGATE_c *i_this)
Definition d_a_obj_crvgate.cpp:791
int(* process_method_func)(void *)
Definition f_pc_method.h:7